Can be a good game.
There's a bug, when going to a next level/round(?) the hand area won't work sometimes. So you have to restart. It removes all the progress but leaves upgrades, I guess.
It's a little difficult to bug report, coz I can't tell what's intended and what's not.
Are they supposed to get blurred when popped? If they have a bplug they will be completely functional the next day, but still blurry.
Also mini-pumps do not work. Idk, if it's an old bug. You can't detach it. And the game fully freezes if you try to use another mini-pump.
At one moment, all entities disappeared. Only a blurry bg left. All buttons were functional, I guess, but invisible.
And other little doohickeys:
My mouse double clicks regulary and it's breaking the game. I want to press Explore, it click on Explore and Examine. Sometimes it makes the whole room to call out, it returns after entering a dungeon. Once it made my character to move to the middle of the room. But usually it makes the screen fully black with no any visible UI.
I put FerFox on the field
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_battle_card_temp:
Variable obj_status_burned.player(100019, -2147483648) not set before reading it.
at gml_Script_scr_heal
############################################################################################
gml_Script_scr_heal (line -1)
gml_Script_scr_on_play_effects
gml_Object_obj_battle_card_temp_Step_0
It's quite anoying when cards do not flip automaticaly and that there's no autosolve.
In Free Cell all cards must be flipped from the beginning.
Spider is very messed up. It's unplayable on the default settings. Setting amount of suits to 2 make all even cards black and odd cards red, that makes it unplayable, cos deck has to be made of the same suit to be solved.