Will this update be on Steam?
Goof_Sosiska
Recent community posts
It's a little difficult to bug report, coz I can't tell what's intended and what's not.
Are they supposed to get blurred when popped? If they have a bplug they will be completely functional the next day, but still blurry.
Also mini-pumps do not work. Idk, if it's an old bug. You can't detach it. And the game fully freezes if you try to use another mini-pump.
At one moment, all entities disappeared. Only a blurry bg left. All buttons were functional, I guess, but invisible.
And other little doohickeys:
- Belly sizes in knee hugging moment and asking to inflate moment and belly rub moment are inconsistent.
- Belly rubbing is kinda laggy. Is a tongue tool supposed to do something? It does nothing. There appears a blue dot near a bellybutton when you grab a hands tool.
- Black rectangles sometimes do not disappear, usually when you inflate yourself with a pump through a mouth.
- It's hard to feed people in the new feeding sequences. I struggle to find the area to put the food, sometimes it's not a mouth.
- Bobby has two slots for shrinking pills.
- There's two checkboxes for snowing in the menu.
- The sound that warns about near popping is weird. It's just a popping sound but quieter.
- When you inflate Remi in public, comes Remi and scalds you that you inflate Remi in public.
My mouse double clicks regulary and it's breaking the game. I want to press Explore, it click on Explore and Examine. Sometimes it makes the whole room to call out, it returns after entering a dungeon. Once it made my character to move to the middle of the room. But usually it makes the screen fully black with no any visible UI.
I put FerFox on the field
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_battle_card_temp:
Variable obj_status_burned.player(100019, -2147483648) not set before reading it.
at gml_Script_scr_heal
############################################################################################
gml_Script_scr_heal (line -1)
gml_Script_scr_on_play_effects
gml_Object_obj_battle_card_temp_Step_0
It's quite anoying when cards do not flip automaticaly and that there's no autosolve.
In Free Cell all cards must be flipped from the beginning.
Spider is very messed up. It's unplayable on the default settings. Setting amount of suits to 2 make all even cards black and odd cards red, that makes it unplayable, cos deck has to be made of the same suit to be solved.