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My mouse double clicks regulary and it's breaking the game. I want to press Explore, it click on Explore and Examine. Sometimes it makes the whole room to call out, it returns after entering a dungeon. Once it made my character to move to the middle of the room. But usually it makes the screen fully black with no any visible UI.

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Can confirn that double clicking breaks stuff. When clicking to enter the underground base there is a brief moment after the scene appears but before the text appears that clicking bricked the event and went back home before playing out the scene. The home screen was permanantly replaced with the tunnel image.

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Thanks for reporting. I’ll try to reproduce it and fix it this week.

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https://www.mediafire.com/file/x8zh4dd4lgcpcso/BlueberryBushwhacking_2024-05-26_...

Here's a quick video of the bug. I didn't get the underground scene to stick this time, but you can see for a brief moment after starting the scene the UI swaps to the normal options to explore/sleep/use items.

Edit: Added picture showing the underground UI bug. Didn't double click this time, the event just fizzled, displaying the "Examine Self" description instead of continuing the event.

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That’s very helpful. Thank you! I think it has something to do with me fading the bottom menu instead of making it disappear immediately. I bet I can make it disable the buttons after one is pressed.

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I just uploaded 20240601, which disables the other buttons on the HUD as soon as one is pressed and adds keyboard shortcuts to them. I haven’t been able to fix it for the dialogs, but this might help a bit. Let me know if it’s improvement.

Don't get upset, but everything except Inventory makes pannel to move right. Resizing the window puts it on place. 

Short cuts are working.

Putting timer on buttons (or it feels like it ) solves the problem with double clicking, but it's kinda crutchy and doesn't make it a long term solution.

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Oops. :x Fixed and reuploaded.

There isn’t a timer on the buttons. I just disable them as soon as they’re fading and reenable them when they’re unfaded. I don’t particularly like it either, but it might be at the limits of what I can do without a bigger rewrite of the event system. If I spend another 40-80 hours on it, I might be able to fix it, but I feel like I should go back to adding content if it is “solved enough”.

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Nah, still moves to right :(

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Oh. I was only checking right after starting a new game, not after getting back from a dialog. I’ll look into it.

Edited: I think I fixed it? I’m not seeing it any more on my computer.

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Yeah, it's ok now.