Graphics are really cute, was disappointed when I didn't have a third opponent to gawk at the design of. Gameplay is simple but effective, easy to pick up. Would have benefitted from explaining the additional card effects, whether it be another slide on the tutorial or telling me when i hover them/select the card.
Either way, fun and good looking game. keep it up!
Grumbus
Creator of
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Fun short and simple. Controls were simple, tutorial was simple, although I missed the "Nudge" context prompt on the radio, having yeeted it into a blind corner as soon as I saw it. The sound for tripping folks was always satisfying. Only major faults I have are being able to tick off items more than once, getting a completed notification every time, and the lack of an ending slide showing the fruits of my revenge.
Well done, would yeet radio again.
I enjoyed the art style, although found the reach of the enemies to not exactly line up with where they could hit me. Gameplay loop is simple and easy to pick up. Would love to see a variety of weapons, the sword being good for charging at enemies rather than swinging added some unexpected variety. (Saw your comment about not having time to work out the hammer swing. Curse you, game jam limitations!). Having a sound when you choose to trash or take an item would help add to the choice having some weight. Also killing multiple enemies quickly is quite loud on the poor ears.
Great job, would love to see what you can do with it after the jam! 10/10 Shhhh... button.
Enjoyed the game a lot. Easy to understand, but quickly realised there was more depth with certain dice combos (Look at Enchanter and cantrip die). Would like to see some for of compendium, so you could see what die combinations you might have tried or even missed. Only hiccup I ran into was the game temporarily freezing when a debuff was applied for the first time (I was playing the browser version).
Would love to see the game expanded after the Jam, has a lot of potential.