You probably get what I mean already, but to clarify, what was happening is I would make HONK1 and HONK2 in OBS, but both were searching for the same programs, so it was sort of grabbing whichever character first, so it was hard to keep one in their 'proper' spot if you switched scenes and stuff. At least that's what I was noticing with default settings, maybe it can work if I use 'Same executable', but I'll have to test.
Graphicjon
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This may not be a proper a feature request, but I had fun making a character that I use Text to Speak while streaming. But earlier, I tried to have him and another instance of Honk running, and of course I ran into problems in OBS because it would automatically pick either the same window, so making one source for one Honk window and a second was impossible.
So my solution was to use a different PNG tuber programs for one character, and I'll use Honk for the primary ones I make.
I guess it sounds like I have to learn how to Make OBS work a little better? As far as I can tell, I think if applications had slightly different name in the Window then OBS could handle them better. Currently the Window name is [HONK.exe]: HONK. Maybe this isn't something that's possible, but when app is running, could the window name change to reflect which character is active so the 'title' of the window changes?
For example; [HONK.exe]: 1 Grombit, Where for example you open up HONK and load Grombit by default, so just have the name of the folder there.
OBS can match by the title, by type and by Same executable.
If that was the case, then you could run multiple instances of HONK with multiple characters tied to different audio inputs.
What about away to group images that are on a layer? For example, if eyes and mouth were grouped to a head, but then the head is set to rotate, then everything grouped will move with the head. Not sure why you'd want a bobbing head, but I would use like head gestures, or join a joint to another joins, so that it's some kind of random noodle type movement.
Or maybe what I'm imagining is moving a whole layer of object, or giving a layer a pivot.
BUT I'm probably just overcomplicating the system, and just make a simple drawing, haha. I was just trying to figure out ways to have arms that move and maybe gesture, which could be done by giving say an arm different poses via the mouth shapes, but I bet it would change to fast.