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GrassSnakes

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A member registered May 11, 2020 · View creator page →

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I just checked out your game! Good job! I left a comment on the submission page. If you check ours out, we do have a web build on a separate page in case you don't want to download random internet files. The game is unchanged between the two pages.

Definitely think this game has potential! Gameplay is very simple in concept, but having things not tip over takes a bit of trial and error. My only criticism really is just the UI. It was a bit small on my screen so I didn't even really notice it at first. Excited to see how you take this story and what else you plan on adding!

The music and art for this is absolutely incredible! The gameplay is pretty interesting, and even for someone who has never played chess, it was relatively easy enough to eventually figure out how the pieces move. I do think one frustration I had was just the opposition being able to just flip pieces back and forth with you. I get that it's probably just a game mechanic, but it happened way too many time for my liking. Overall, a pretty solid game, though. Also, Pandora hurt my feelings :( I had to close the game, it's not my fault!

Hey, thanks so much for checking out the game! I actually checked out your VOD playing our game and we're glad that you were able to figure out the mechanics without them being too frustrating. We're definitely planning on making some changes to make things more clear.
I also wanted to answer your question at the end about our development team's experience prior to the game jam.
1. Do any of us sleep? Our coder and writer, Deccadome, basically did not. I think he worked more than a normal full-time job's worth of hours on this game. He definitely had the hardest job of all of us. The other 3, as in me, the environment artist, and the music composer all definitely got a lot more sleep.
2. Our experience before the game jam? Deccadome hadn't really worked on game design before, but was pretty well equipped to figure out Unity and troubleshooting his code. It was pretty much all from scratch, though, as far as he's explained to me. I've been doing art for pretty much my whole life, but had never tried pixel art or animation so the past two weeks was definitely a crash course on learning how it all worked. Perry, our environmental artist, had experience doing pixel art, which you can definitely tell from the quality of his work, but only had a week since we invited him onto the team relatively late. Our composer, Sean, is actually a musician and vocalist, so he was very familiar with writing music, which I think you can also tell by just listening to what he wrote for our game.

Again, thank you for checking out our game. Your playthrough was super helpful for us!