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flappy bat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #119 | 1.833 | 1.833 |
Concept | #127 | 1.667 | 1.667 |
Presentation | #132 | 1.500 | 1.500 |
Overall | #133 | 1.500 | 1.500 |
Use of the Limitation | #139 | 1.000 | 1.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Gdevelop
Use of the limitation
you are a vampire that turned into a bat.
Cookies eaten
none
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Comments
A simple flappy bird clone - I would've really liked to see you expand somewhat on the idea or incorporate the limitation into it.
I'm not familiar with Gdevelop, but in Unity and some other engines you gotta make sure to enable "Filter: Point" and "Compression: None" on your pixel art textures if you scale them up - otherwise they end up pretty blurry, like in your game.
Regarding the games physics, it seems you have implemented some sort of "velocity" (i.e. player.position.y -= 10 per frame or something similar), but if you want to make it feel more like a force, you really need acceleration.
e.g. via something akin to the Euler method:
player.acceleration = input ? 10 : -10;
player.velocity += player.acceleration * dt;
player.position += player.velocity * dt + player.acceleration * dt;
Gdevelop uses visual scripting just so you know so that would not work in Gdevelop.
The frustration I had with it is the same as with the Flappy Bird, and it makes this game a reminiscent of it.
Albeit the difference in controls, it certainly delivered the same challenge the players are going through, i.e, dodging the pipes.
I also agree with what others have commented regarding the limitation Blood is Lethal, still, it fits the vampire theme in my opinion.
Of course there's a lot of things to improve to, but for me this is still a playable game regardless of the given art considering the given working controls (but then again, they can be improved).
Happy to see a game that's inspired with Flappy Bird, good job : )
Seems like a pretty rushed game. The graphics are blurry. And the physics really need some work because it seems like you go from speed 0 to 100 instantly. The gravity also needed to be worked because instead of being more realistic is just going down constantly. Plus the theme "Blood is lethal" is not present.
But the idea behind is good.
I would recommend switching engine and art program to something more professional.
The Idea behind the game was interesting, but it seemed to be a bit on the rushed side of things.
I also didn't really see the limitation of "Blood is Lethal" since there was no real blood.
If you were going for Flappy bird I would have examined how that game handled gravity and inputs. As you kind of go from 1 speed to -1 speed very instantly, while in flappy bird you usually do a quick jump up, then you gently sink back down until your speed increases so much you drop immediately to the floor.
If you need Software to develop art, I would reccomend GIMP2 to work on Pixel art, might be a fun project to refine this game a bit.
The premise of the game seemed to be interesting, but the gravity of the player is what most annoying me, it seemed that i was taking a punch when I went up, however I did not see any bug, but as I said if you let gravity a little smoother would be more interesting.