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greyld

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A member registered Dec 04, 2017 · View creator page →

Creator of

Recent community posts

Really nice game!

thank you!

thank you!

I cannot jump high enough to get out of the pit with the skeleton :(

Really nice game! I wish there were more levels

Yeah, the car has too few sprites. I tested it with a line drawn out of the front of the car, but it looked weird and did not fit the art style I was going for.

Thank you! I had to leave out some details I had planned, like an actual podium and finer graphics for the crowd and track. I am also not quite happy with the look of the barriers, but I ran out of space on the spritesheet. But I agree, some more graphics for the car would have been nice, I even have another four sprites reserved for the car but I could not get the rotation down. The code that selects the right sprite is basically just an array.

The track is inspired by the Nürburgring and it should not be too difficult to build others. I will release the entire source on GitHub after the jam, so you are welcome to check it out and experiment a bit.

thank you

yeah, when you press play, the UI just moves off-screen but the button is still selected. I am honestly quite surprised the game just keeps running when you do that. Also: When the player finishes the race, the driver is replaced with an AI. The AI just follows a path and keeps moving along that path, so finishing while driving backwards will have red driving in the wrong direction

Whew, just barely made the deadline!

Just a hint for using with Godot: The characters may all be 5px tall, but the entire font is 7px tall, so you will have to set the font size to 7 to get pixel perfect letters

Cool game and nice music. The spike is a little hard to see though and an indication on your weapon charge would be nice.

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Nice game and great visuals and sfx!

You can softlock yourself on the level with the three trees and platforms on top.

😘

Amazing game and beutiful artstyle, but I do think that the character is a little floaty. I would really like to see this game grow.

Really cool concept however, the map could use a player indicator.

You can get stuck in the wall in the last room :(

A really cool concept and really polished. Some feedback:

1. Some platforms are placed too close, like the wall-jump. A bit of space between would not hurt.

2. Only register one keypress and wait for the next one.

1. Weird, it should spawn one every time you collect another. You can see it on the minimap as a flashing pixel.

2. I agree, a visible boundary would have been good.

3. I agree. I also think a little more speed on the rotation would have been great.

I'll address these in a build after the jam.