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GrimmBros

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A member registered Sep 22, 2023 · View creator page →

Creator of

Recent community posts

I started a playlist and started adding what I could find of Dev logs and also small promo vids of those who participated in the jam,

Will add to it as I find more

https://youtube.com/playlist?list=PLr7BIPvRItpq352zugtchL6RIo_bW-nJP&si=oW5WhEws..

Hey guys, we finally got it finished, I'll look into how to put everyone's vids into a playlist!

Also, we are doing a giveaway for a set of our collector pins. Like, subscribe and leave a comment to be in the draw!

Thank you all for being such an awesome community we really enjoyed ourselves and yes... game jams are worth it! 

awesome job, Clay animation takes so long, I remember making about 10 seconds worth for a school project once and it took about 6 hours

we're currently making a post Jam dev log video. Should hopefully have it out by the end of the week (avalibe time permitting).


We should make a play list of every one's video logs / confessions for the jam in the coming weeks.

I'd update the current project that way it shows that it was part of the game jam when people look it up, gives the game a bit of flare to its page in my personal opinion.

nicely done,  watched it all the way through.

in a similar boat with the limit time.

Found out about the jam at the 4 days left Mark, and spent about 4 hours (segmented and non continuous) each day where I could putting it together. So rough about 16 hours time all up

Congratulations on making it in to the top 50 games!

We came in at 175th

Our website is

Grimmbros.com.au

Links to follow us at the top of the page and for the discord to

Thank you for the feedback. post jam I might look at making it so that it's just a start game and options button on startup. Then people can adjust in options. 

hi mate just rated yours

ours is

https://itch.io/jam/brackeys-11/rate/2535895

Nice work, felt clean to play

Congratulations! I see you're on 21, good job!

thank you have rated

the spike traps are a bit hard to see on the floor, but feels smooth to play nice woork

soild game, loved that the majority of the items can be interacted with not just the needed ones. nice work 

Panos! rate these guys Rate WWD by twenty337 for Brackeys Game Jam 2024.1 - itch.io

then after if you havent ratew us 
https://itch.io/jam/brackeys-11/rate/2535895

Also if you can rate these guys they need 1 more to pass
Rate WWD by twenty337 for Brackeys Game Jam 2024.1 - itch.io

I would but I just rated you! I will see if I can find 1 more person to help out for you

Im a play and rate you now 
Please give ours a go to 

https://itch.io/jam/brackeys-11/rate/2535895

Hi all!

We need about 7 more ratings to hit the bar, 
Please come to our aid and give us a rating!
Also drop you game in the below and i'll charge through as many as i can 
GOOD LUCK EVERY ONE!

https://itch.io/jam/brackeys-11/rate/2535895

(1 edit)

Nice job reminded me of a Gamboy dungeon crawler I would play as a kid. loved it.

Hey i'll jump on yours now 
ours is 
https://itch.io/jam/brackeys-11/rate/2535895

Nice work, heavily enjoyed Beating down the door ^_^

Nice work, heavily enjoyed Beating down the door ^_^

Jumping on yours, lets get it over the line!

mine below

https://itch.io/jam/brackeys-11/rate/2535895

Have a look at this you could do something similar to this, but would need tweaking to your needs

Very nice,  I loved the aesthetic. did get stuck on the potions puzzle, completed it got the key but couldn't lift the portcullis. Nice job on this. P.S. Make sure to add a character spirit that casts a shadow of the player post-jam. you can see the shadow of the bean when walking through the lights in some places

im jumping on yours now ours is

https://itch.io/jam/brackeys-11/rate/2535895

The Game is a pretty good base. I feel it could use a bit of animation on the enemies when hit, having varied enemies would be a good next step too. if you could have some random drop weapon swaps during a round that would be Ace. Also since it uses voxel art, if you implement destructibility to the trees that would also add to the immersion.

Nice work for putting together in a week, I can see a lot of potential if you continue to work on it post-jam

This game was extremely enjoyable, The basic 8-bit graphics worked well for it. A simple concept executed well. good job

This game was extremely enjoyable, The basic 8-bit graphics worked well for it. A simple concept executed well. good job

I'll jump on yours Dylan try and get you over the line

Ours is 

https://itch.io/jam/brackeys-11/rate/2535895

hey will do yours now ours is 

https://itch.io/jam/brackeys-11/rate/2535895

The game had a good feel, but some minor clipping issues in the wall graphics.  was well presented, good job!

Jumping on yours now

ours is

https://itch.io/jam/brackeys-11/rate/2535895

This game was loads of fun. One thing you should consider is mapping it to controller inputs and then having a 2-player vs mode. would be a fun party game

very good-looking game, The controls felt a bit clunky, I think a visual aid on the cooldowns between attack selections would help. I found I had the best success just spamming the attack over trying to block dodge and counter 

About to trybyours now.


Ours is below 


https://itch.io/jam/brackeys-11/rate/2535895

just put through a rating for you. 

Your game was pretty chill for with the music, and got a bit chilling on some of the choices 😅. Definitely fun though.

Our link is below

https://itch.io/jam/brackeys-11/rate/2535895

Nice Job, the core design of the game is good, the areas it could use improvement on are the asset sizing to make it feel more cohesive. you could also look at adding simple roofs to the buildings and toggling visibility on and off when doing the camera movements, over all though very nicly done for 1 week dev time. 

Also i realy liked the split and joint screen view.

Did a hot fix for the timer text as its too confusing when you don't know where to put it