An empire starts one-species, but then new ones may join it through conquest, merging, or immigration. A person may be of one species. The descriptions are procedurally generated, following a few patterns, "human", which is a fixed description of, well, a human, "almost human", which is human with some variations, like weird skin colors or additional or missing bodyparts, "humanoid", which is, well, broadly humanoid, "quadruped", which is exactly what it says on the tin, and "weird", which can get weird, like octopuses with 60 tentacles that smell color. Each species has a few traits, which can be positive or negative, like increased fire rate for ships that species is the captain of, more wealth generated from a stellar governor, or on the negative side, making stupid decisions or screwing up diplomacy or making ships randomly explode. These traits are liked to the description. What do you think?
grisha5
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A member registered Jan 07, 2017
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Galimulator community · Created a new topic How does the "Chosen" (or something along these lines) trait work on people?
What about adding a "Quest Log" after a ship returns from a quest? It would contain some inside jokes and humor, along with seriousness. A bit like The Battle Cats, actually. Also, I would like for ships to sometimes enter galaxies and steal technologies, destroy other ships, then fly away, etc, with the explanation that they're questing ships from another galaxy.
There's the occurence I call the "Marauder Train". The Marauders all spawn in the same position and follow the same movement pattern, so if many are spawned in a quick succession, there will be a large train of destruction that spews missiles everywhere while traversing long connections. I urge you not to remove this, it's hilarious.