Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GrubbyMonster

14
Posts
12
Followers
10
Following
A member registered Jul 05, 2015 · View creator page →

Creator of

Recent community posts

I really enjoyed the concept and style, reminds me a lot of Katamari Damacy.  I got stuck on the level with the windowed room where i could not see the last ball well enough to line up my shot.  I think there's a lot of opportunity with the idea with levels in a mini-golf style progression.  Puzzles with different size holes where you need to be strategic about the size of your earth for each 'growth'.  I would prefer if the action were more like golf with multi-step action phases.  First you position yourself then lock that in for the lining up where you can move the camera around freely to get the right angle and finally pull back for the strength of the throw.  Overall a well conceived and executed submission!

I don't want to brag but I got a few dozen 'new best times' within my first few minutes of playing.  Super fun and annoyingly addictive game! Though I’m not sure if 'endless' is quite the right word— as far as I can tell its only about a minute long.  To be fair that could just be my complete lack of motor skills. 

Love the aesthetic and flow of the game, very well done all around!

Always super impressed with your organizational skills! The devlog and design docs are a master class in how to work through a project from start to finish.  Also love the vibe of the game and the player controls are well done. I spent an embarrassingly long time avoiding the 'walls'

I dont have a VR system to play this on but watched the demo and it looks really cool.  I am super impressed with how smoothly the game play looks with the movement and climbing.  Very well constructed submission!

Thanks! Yeah as usual we just about finished the mechanics and had no time to build any sort of experience beyond 'find the second generator'.  The game really does just 'end in darkness'.

This is an amazing game and a fantastic submission for the Jam!  Once I figured out the mechanic where the right column was reusable I was able to find a strategy to get the +3 dice and +1 turn.  Two small glitches: There's a +2 where it only gives +1 (not a big deal) and the dice covers the cauldron (and the score).  Super tight game!!

You are 100% correct on all the bugs you found (pun intended).  I missed putting a speed limit on dead bugs which makes them go really fast sometimes.  We wanted to implement a mechanic where if one bee got stuck the others would unstick faster.  I intended to lower the stuck timer of the other bees to .2 seconds but instead set all other bees stuck timer to .2 seconds (even if they were currently zero).  The net result is they all get re-stuck to the last thing they were stuck to.     Thanks for playing and for your feedback!!

Also, great job on your "I Decided" game jam submission!!

Awesome game! Would love to use different keys since I am right handed and on a laptop. Top marks all around !!

Great fun and I like the concept.  I found the boss level a little hard but I may have missed something. 

Super creative and engaging game!

He can eat sugar with both hands!

That's good feedback,  if we had just a few more hours we probably would have balanced the levels, swarm behavior, and enemy captains a lot more.  

Thanks for playing!

Fantastic game!