I really enjoyed the concept and style, reminds me a lot of Katamari Damacy. I got stuck on the level with the windowed room where i could not see the last ball well enough to line up my shot. I think there's a lot of opportunity with the idea with levels in a mini-golf style progression. Puzzles with different size holes where you need to be strategic about the size of your earth for each 'growth'. I would prefer if the action were more like golf with multi-step action phases. First you position yourself then lock that in for the lining up where you can move the camera around freely to get the right angle and finally pull back for the strength of the throw. Overall a well conceived and executed submission!
GrubbyMonster
Creator of
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I don't want to brag but I got a few dozen 'new best times' within my first few minutes of playing. Super fun and annoyingly addictive game! Though I’m not sure if 'endless' is quite the right word— as far as I can tell its only about a minute long. To be fair that could just be my complete lack of motor skills.
This is an amazing game and a fantastic submission for the Jam! Once I figured out the mechanic where the right column was reusable I was able to find a strategy to get the +3 dice and +1 turn. Two small glitches: There's a +2 where it only gives +1 (not a big deal) and the dice covers the cauldron (and the score). Super tight game!!
You are 100% correct on all the bugs you found (pun intended). I missed putting a speed limit on dead bugs which makes them go really fast sometimes. We wanted to implement a mechanic where if one bee got stuck the others would unstick faster. I intended to lower the stuck timer of the other bees to .2 seconds but instead set all other bees stuck timer to .2 seconds (even if they were currently zero). The net result is they all get re-stuck to the last thing they were stuck to. Thanks for playing and for your feedback!!
Also, great job on your "I Decided" game jam submission!!