This game is oddly addictive. I hope I haven't made things too easy for the next players, but it felt satisfying trying out new paths and marking them along the way. The camera movement and click sound effects are a very nice touch. Really ambitious prototype considering the asynchronous multiplayer elements and the game design challenges. Great job!
Gonçalo Pinto
Creator of
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Honestly, my favorite game so far. The gunplay is so enjoyable! The Double Chickenator and my wife's purse were my favorite weapons. The core game loop is also fun! With sound effects and an end state (I don't know if it was a bug, but I opened every door in the game and wasn't able to escape), this would be a gem! The visuals are so good!
I found the concept fascinating, and you've executed it quite well! While the level design could benefit from a bit of improvement and I encountered a minor issue where one of my allies got stuck behind a wall, it was still a really enjoyable experience! Would love to see this concept turn into a full game!
Yes and no. It was supost to make you aware that there is an eminent danger that makes you have to continue going right, but if you were unlucky maybe the checkpoint made it so that the enemy respawned right behind you. I'm sorry if that affect your experience! The game definitely needs some balancing.
First of all, thank you so much for playing the game and for the kind words!
About the theme, the first thought that came to mind when we saw the jam theme was to make the main character a demon like beast and the enemy something cute. So the demon is the "good person" and the cute robot the "antagonist". Then we thought of making the loop be of outside environments, but in reality it's a fabricated world, and the demon hasn't gone out to the real world yet.
This being said, I understand the theme is not too evident in our project. Something to work on future jams!