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A jam submission

The Savior Of The ApocalypseView game page

Submitted by Athred — 2 days, 5 hours before the deadline
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The Savior Of The Apocalypse's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#6543.0503.050
Graphics#7483.1003.100
Audio#7912.7502.750
Overall#8122.9422.942
Fun#8352.9002.900
Game Design#8422.9502.950
Theme#9172.9002.900

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You play as yigin who has never done anything in his life so you two are stronger together and yigin finds souls with powers that they can't use but they can use them inside yigin which makes the souls and yigin stronger together

Did you write all the code yourself and made all the assets from scratch?
I followed some tutorials but I made/wrote/drew everything by myself

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Comments

Submitted

This game really fits the theme well! Nice job!

Submitted

Great game. I really liked the graphics and SFXs.

It was a little bit too dark for my taste, and that made me have no orientation most of the time.

Good job, overall n.n Hope you can try out my game too.

Submitted

I like how the way the dialogue shows up feels like an opening of a tv show. I find myself being lost most of the time, due to limited vision and the size of the camera, but I like the atmosphere, well done!

Submitted

Really nice logo btw

Submitted

Cool game.

Graphics and sound fit nicely to the game design.

Finding the wall you have to move through is a bit hard, but ok.

The window size of the game is a bit too large for my taste.

Still maneged to win it though.

Submitted

good job

Submitted

The game would benefit from an increase in scope, such as less buffing on each spirit pickup, and more clear directions on what to do and how to progress. Having the end boss fleshed out would help too.

Submitted

The game is okay, and I had fun playing it. It was a bit too fast past and there not super much to do, but it's okay for a jam game. 

Submitted
  • There are quite a lot of mixels (mixing of different pixel art resolutions)

  • The player floats above the ground slightly

  • I didn’t really understand what I was doing. I was mostly just wandering around like it was a maze

  • The player’s eyes can get stuck on ledges which looks a bit weird: https://gyazo.com/4a770a6ee2429a7688c665d605e8fe19

  • I ran into the same issue as most other people with the invisible wall. I also wasn’t sure how the invisibility skill worked

Submitted

Nice art style, I thought there was a invisible wall issue until I retried the game and note that there is a skill pressing E. 

It would be great if you have a re-readable tip, people don't really read the note when getting items.

Not bad, it would be better if there is a boss fight but i know it is hard to do that for such a short time.

Developer

Fixed!

Submitted (1 edit) (+1)

Yes, same here with the invisible wall... too bad, I really wanna meet the beast.
Looks promising.

Edit: Forget it... I just figured out and "kill" the beast. Maybe a stronger boss fight would be more fun, using all the powers.

Anyway. Nice game.

Developer

hmm i really gotta work on that invisible wall hmm

Submitted(+1)

The game's mechanics and art are really nice, but I got a little stuck after getting 3 souls and discovering the invisible wall

Submitted(+1)

Hi i wish i could play your game but im on MacOS but if you can could you make a download link but i will still rate from your images

Submitted(+1)

This game was amazing! I really like the art style, the light, and the concept. The only problems I had were the fact that the invisibility was tough to figure out (like what walls you could pass through) and there wasn't really a beast battle. I feel like a final boss fight would have made your game much better.