nice game <3
GUSA
Creator of
Recent community posts
This is great. I'm not really sure where did the idea of turning an airport into a tower defence game came from, but it totally works. The main menu animation is great, and the tutorial level is genius. It really makes the objectives and controls clear, as well as seamlessly establishing the beggining of the difficulty curve.
Good work with the aesthetics. Taking on the extra challenge of working with 3D for a game jam does deserve recognition. The music loop is sick, I love it. I think that some short audio clues would have been helpful. For example, two sounds indicating when the luggage is picked by machines (for light and heavy luggage, respectively), as well as a third sound to indicate that it was picked by someone instead of one of your machines. That kind of thing. Other than that, the camera movement did feel at times a little bit odd.
Great work, overall. Congratulations!
Interesting entry. The random pattern mechanic is both challenging and unique, altough at times feels a little bit unforgiving. Don't take that too seriously, tough. It might also be just me not being random enough.
Good work with the aesthetics. It is always nice to see someone take the extra challenge of working with 3D assets for a game jam.
Even tough it is stated on the UI, a small message indicating how to fight would have been helpful. Camera work also feels kind of abrupt. I did encountered a bug leading to flying wolves which was actually pretty funny to see.
Great work, overall. Extra kudos for working on 3D!
Outstanding work for a game jam. The attention to detail and game feel is impressive, specially the overall behaviour of the explosions and particle systems. I particularly enjoyed the slow motion mechanic when shooting the agents, it's just incredibly satisfying. The main menu idea is also pretty clever.
The aesthetics and audio are really well suited for the casual feel of the game. The music doesn't feel annoying or repetitive at any given point, and I believe that's because the attention is at the most part being drawn by the audio of the explosions.
My only two suggestions would be to implement some sort of shop to be able to spend the earned currency. I'd be more than willing to spend some coins so that I could select my first weapon beforehand, for example. The second one would be to release the game on mobile platforms, seriously.
Amazing work, guys. Congratulations.