did a small bugfix to make sure doors unlock properly :)
GusGas
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Ah so it's the 2nd level :D Yeah if you blast up and land on a branch, then rocket jump from there, you can make it to the mushrooms.
Another tactic is to blast up the side of the mountain, from the altar down below (before the floating island with the tree).
And sure thing, I'll collect the links we used and send them your way later tonight, when I get home from work :)
Hey anchorlight :) Great to hear. And yeah the first level has some issues with lighting.
Every island (except 1, which is below the death barrier) is accessible! It's all about how many rockets you can click out, so APM matters. Launching yourself off of a wall rather than a flat surface also lets you gain even more speed. The final island in level 3 is tough to really get onto, since you have to jump from a super tiny (and flat) island. Usually takes me a few tries to get it. So yeah some signposting there would've been a great idea.
We're mostly new at unreal (and gamejams) in general, so you could definitely learn how to do something like this pretty quick. It was pretty much an hour or two of Youtube tutorials :D I can send ya a few links to the ones we used if you'd like?
Hey mate :D Yeah it's a bit wonky on certain PCs, we had a laptop that turned the first level into a horror game pretty much. But thanks!
We're a team of 3, and we had a go at Herb 'O Cide as well. The arm-traps are awesome, and super cool that you managed to include a boss fight as well. Most of the game is spent paying close attention to the energy meter though, but that's how those kind of survival games go I suppose.