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GusGas

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A member registered Mar 27, 2022 · View creator page →

Creator of

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did a small bugfix to make sure doors unlock properly :)

POPOCA

thanks :D

I love how simple it is, yet works with an idea we've all had at some point. Great job :)

thanks man :) 

Uploaded version with a few enhancements:

* fixed some bugs

* added 4 new weapons

* added 4 new gamemode

Got the game to package, uploaded .exe :D

Download link is for the entire source code, as we don't have a packaged build yet :)

Yeah we wanted to do a singleplayer mode, but we ended up not having the time for it :)

Thank you! :) Unreal Engine has a lot of built-in support for it, so it's fairly easy to set up.

thanks man :) Glad to hear! We ended up being in a bit of a rush to finish stuff by the deadline.

The incentive to keep playing to learn what the deal is with the tank is awesome atmosphere. And the upgrades are pretty cool :)

Really cool :) Love the visuals, and it's fun for a couple of rounds!

Thanks mate :D I'll pass it on to the other two peops on my team. The last few Cracks on the first level are very well hidden! (Rumors say they may be hidden in tall grass)

Ah so it's the 2nd level :D Yeah if you blast up and land on a branch, then rocket jump from there, you can make it to the mushrooms.

Another tactic is to blast up the side of the mountain, from the altar down below (before the floating island with the tree).

And sure thing, I'll collect the links we used and send them your way later tonight, when I get home from work :)

Hey anchorlight :) Great to hear. And yeah the first level has some issues with lighting.

Every island (except 1, which is below the death barrier) is accessible! It's all about how many rockets you can click out, so APM matters. Launching yourself off of a wall rather than a flat surface also lets you gain even more speed. The final island in level 3 is tough to really get onto, since you have to jump from a super tiny (and flat) island. Usually takes me a few tries to get it. So yeah some signposting there would've been a great idea.

We're mostly new at unreal (and gamejams) in general, so you could definitely learn how to do something like this pretty quick. It was pretty much an hour or two of Youtube tutorials :D I can send ya a few links to the ones we used if you'd like?

Hey mate :D Yeah it's a bit wonky on certain PCs, we had a laptop that turned the first level into a horror game pretty much. But thanks! 

We're a team of 3, and we had a go at Herb 'O Cide as well. The arm-traps are awesome, and super cool that you managed to include a boss fight as well. Most of the game is spent paying close attention to the energy meter though, but that's how those kind of survival games go I suppose.