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gustaflindqvist

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A member registered May 21, 2019 · View creator page →

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... but not the last! :)

There should be a fix up now with a freshly update!

It is! Sorry! We have encountered a bug here allowing the game to continue even if the game jam version has reach the end. Working on a fix for the game jam version. 

Thanks! Nice suggestions. I can’t promise, but things is in the makings so stay tuned for updates. 😊👍🏻

Thank you for playing the game! Totally agree with you! This high up on our list for priorities. 

Good take on the theme! Art style and music is a good match. Difficulty was on a solid level. Can't wait for more from this game. ;)

Thanks for playing the game. Some type of upgrading system would be fun to implement. :)

Great take on the theme! The core mechanic is there, now work up the game juicy in the game. More natural walking movement on the enemies, and alert the player is some way when the enemies sees the magnet, maybe some trail of dust particles after the metal. Hard part to finish in 48 h jam like this. It was stressful as hell to manage and finish. Keep it up!

Damn I'm struggling with bullet hell genre. They are fun, but sooooo hard! Great work work with the style and the music was a good match! The second bosses ramping the difficult a bit too high for me. :)

Yeah, there where many ideas we had to stall with the limit of time for the jam. But we will continue develop different progression and achievement that we think will add more juicy to the puzzle.

Nice staff rotating game. Really like the art style, all though the background music was a bit? No magic fantasy vibes, but a wizard of music maybe? :-) More rotation speed to the staff and I would continue casting more music notes! Future ideas might even change the music as you casting different notes on the monster. Great work on completing the game!

Loving the mechanic with combining the twos. Got stuck second level, but then again the game idea feels solid. With more time I think you guys can find a lot of more combination here with fat Henry. Shrink fat Henry to fit him into a various obstacles or change the two of them running etc.

Thanks m8! Just one more... or was this the ultimate end boss?! That was the feeling we where aiming for. Yeah, the hitboxes wasn't balanced on the larger sprites. So much we wanted to add, but so little time.

This jam is so fun. Love to play all the games. Great work with Aminus! I love controlling the vessel and connect and use abilities. With more monsters and level design  this will be gold. Going to try it out with controller as well. Tested now with keyboard.

Love that you got the custom mouse sprites. I didn't manage to fix that before submitting our game. :)

Yeah agree, the hard part is to keep it motivated at the end. We have some ideas to make it harder and more fun. We are going to breed it well! :-D

Thank you for your kind words! It was addictive for us as well! :-D We had to remind our self to develop the game further for the submission

Oh, thanks for the very good feedback! Glad you liked the game! We hope to be able to develop the game further and will really take your suggestions with us.

Kände mig verkligen jagad. Nu tänker jag likadant när jag går och handlar på lokala Ica! OMG!

Riktigt roligt och stämmer med övriga som spelat spelet. Härlig stil och att du hann med få in vägledning av spelaren. Nice! Det enda eller ja det var något med ljudet när man skjuter i förhållande till övriga effekter.

This will be the first jam and game for me too. Only done small prototypes at night. :)

Looking forward to see what you guys come up with!