Are these compatible with the Modern Exterior, Skyscraper, and other modern building tilesets?
Evie (GVguide)
Creator of
Recent community posts
Hi there,
I did a significant amount of work in a file, with multiple OBJs and GLBs imported, and now I'm unable to open it. PixelOver just quits. Here's my error log:
Godot Engine v3.5.1.stable.custom_build.63eecdd5e - https://godotengine.org
OpenGL ES 3.0 Renderer: Radeon RX 590 Series
Async. shader compilation: ON (full native support)
Shader cache: ON
ERROR: Couldn't open MTL file 'user://resources/12563/materials.mtl', it may not exist or not be readable.
at: _parse_material_library (editor\import\resource_importer_obj.cpp:46) - Condition "!f" is true. Returned: ERR_CANT_OPEN
WARNING: Octahedral compression cannot be used to compress a zero-length vector, please use normalized normal values or disable octahedral compression
at: VisualServer::norm_to_oct (servers\visual_server.cpp:346) - Octahedral compression cannot be used to compress a zero-length vector, please use normalized normal values or disable octahedral compression
I can't afford to lose all my work. Please let me know how I can address this.
I keep coming back to play this for fun! I really like where it's going, and the music is perfect! My biggest request would be a mini-map or something, at least of map areas where you've already been - I spent a lot of play-throughs not sure where I was going and running out of most of my fuel before finding a planet. I also notice that if your mouse isn't above the ship when you take off, you'll immediately take damage. I also like someone's suggestion of a parallax, once you are able to get that working (I FEEL that pain lol).. But I feel like these are pretty easy to address and you have a super solid core gameplay loop!
This is so cute! I love how your avatar is a little cursor. This is such a fun idea.
I think the only request I'd have is a slightly more intuitive interface for programming the AI, including maybe a different kind of toggle for turning the program on and off. I don't know why, but my brain just wants to be able to move my little avatar around without the program having to be on.
But you're really onto something here. Kinda gives me Baba Is You and Robo Rally vibes.
If you've had bad experiences with jerks who use art as an excuse to insult what people like, that sucks and I'm sorry you have.
What does that have to do with this product, though? This is one creator's take. That creator hasn't done anything to you, and what they created isn't insulting toward people who like violent video games. Why would you take your thoughts toward those other jerks out on this creator?
Sure, I'll break it down for you. If you show up and give someone else's opinion (i.e. this product) a bad review, you can't be surprised when other people show up and give your opinion a bad review (downvotes).
Instead, you're saying the downvotes on your comment are a sign that "their actions tell a different story" than the values they claim to believe in - i.e., that it's hypocritical of them to downvote you.
It's not, though. They just don't agree with what you have to say. Their opinion about your comment is 100% as valid as your opinion about this product. If you claim that's not the case, which you did, that's hypocritical.
TL;DR: If you show up to throw shade, you're probably going to get shade thrown at you in return, and you have nothing and no one to blame but your own choice to throw shade.