Hi there,
I did a significant amount of work in a file, with multiple OBJs and GLBs imported, and now I'm unable to open it. PixelOver just quits. Here's my error log:
Godot Engine v3.5.1.stable.custom_build.63eecdd5e - https://godotengine.org
OpenGL ES 3.0 Renderer: Radeon RX 590 Series
Async. shader compilation: ON (full native support)
Shader cache: ON
ERROR: Couldn't open MTL file 'user://resources/12563/materials.mtl', it may not exist or not be readable.
at: _parse_material_library (editor\import\resource_importer_obj.cpp:46) - Condition "!f" is true. Returned: ERR_CANT_OPEN
WARNING: Octahedral compression cannot be used to compress a zero-length vector, please use normalized normal values or disable octahedral compression
at: VisualServer::norm_to_oct (servers\visual_server.cpp:346) - Octahedral compression cannot be used to compress a zero-length vector, please use normalized normal values or disable octahedral compression
I can't afford to lose all my work. Please let me know how I can address this.