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A jam submission

Slimes and ScalesView game page

Stretch and squash your way to the end!
Submitted by Avonate — 1 hour, 30 minutes before the deadline
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Slimes and Scales's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#5573.9813.981
Overall#6973.7803.780
Enjoyment#7103.6793.679
Style#14363.6793.679

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Stretch and squash the slime to solve puzzles!

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for audio credits

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Comments

Viewing comments 31 to 12 of 31 · Next page · Last page
Submitted

The  puzzles are really nicely designed, they give you that oh now I get it moment. The art style is also really nice and polished.

Submitted(+1)

The concept is really good. I like how it plays. Though it’s a bit tough for my big brain.

Submitted(+1)

nicely designed and polished game! the pixel art style looks great and the levels are well made. really unique twist to the sokoban genre.

Submitted (1 edit) (+1)

Nice concept for puzzle and well polished!

Had a lot of fun to play this

Submitted(+1)

Really well done puzzle design!

Submitted(+1)

Fun and original gameplay
Good entry overall !

Submitted(+1)

I saw this game first in the live gameplay, it's excellently designed and polished.

Well done!

Submitted(+1)

very unique concept and interpretation of a sokoban game, where you use the width and length of things to move objects around. love it. my brain hurts from playing but it's a very good game!

Submitted(+1)

I spent so long on the last level scratching my head before I read the important note in the description haha.

I came here because I felt like Mark quit too early on stream, and thought this is a super cool game that deserved more.

Enjoyed it! :D

Submitted(+1)

The sound design and pixel art style matches the cozy vibe of the game very well! 

Submitted(+1)

Super neat game that I am way too dumb to play! I think you nailed the aesthetic. The slime stretching is super satisfying and the controls feel very good, even with the unusual movement. I managed to get to the 2nd box level before getting stuck. Perhaps I'll try my hand at it again tomorrow lol!

Submitted(+1)

Polished mechanics and a very fun experience.

Submitted(+1)

Neat twist on block pushing. The way that you grow as far as possible makes it feel kind of like an ice sliding puzzle, but the fact that you can have width makes it much mor mind bending. I solved one level on accident by pushing a box onto a button when I was trying to figure out how to get myself to end up as a 1x1 on the button. 

Developer

Sometimes you have to think outside the box ;) (Yes, pushing blocks onto the scales is intended)
Glad you liked it!

Submitted(+1)

Fun puzzles! I would have loved an undo button, but I understand that it's sometimes difficult to implement in jam time.

Submitted(+1)

Very cool puzzle concept I haven't seen yet!

Submitted(+1)

Cool game concept, not sure what the intentional way to beat the last level is, the blue slime randomly stopped sticking to me and i beat it that way

Developer

Ha, there is a correct way to remove the slime, but for the jam version you can count exploiting the game's bugginess as a win ;)

Submitted(+1)

Cool variation on sokoban that I haven't seen yet, and well executed as far as art and polish. Nice work.

Submitted(+1)

Very interesting moving system! Tricky puzzles well designed! The fact that the blue and green slimes weight combine is a bit weird, but that's fine. Lacks a bit of polish (better showing death and restart animations, sometimes blue slime get's uncoupled in a random spot) and puzzles basics (like undo), but beyond that a very original entry.

Developer

Interesting, I could have designed the puzzles either way but I thought it counting would be more intuitive as it's stuck to you - perhaps I should have gone the other way. And yes, there was supposed to be an animation where you'd 'pop' the slime, but I couldn't get it to look decent enough in the timeframe. Undo is a good idea as well, I never really considered it.

Submitted(+1)

Super satisfying puzzles! Would've liked a tutorial, but the fantastic art makes up for it :)

Submitted(+1)

Well polished! Simple controls and fun puzzles to solve.

Viewing comments 31 to 12 of 31 · Next page · Last page