Hey there,
I just tried your game, and I like the idea and effort. But I guess you need to work on your artwork.
You submitted it very soon, even though you had enough time to work on the artwork.
Keep up the good work.
Sorry fore taking a long time to reply to you.
I'm part-time game dev with a full-time job that is taking my whole day.
Thank you for the encouraging words. I guess I have to consider you ideas because they really match so much of my actual idea.
But I published a temporary Steam page to gather wishlists. Please feel free to check it out Nūr on Steam (steampowered.com).
I will also update this blog.
Hey everyone,
Well, right now, I'm working on my second game, Nūr, a 2D Action Adventure Game.
She is a young, courageous girl who embarks on a fantasy journey during her leukemia treatment. Inspired by the creativity and imagination of children’s drawings.
I'm not sure what weapon I'll give her on her trip to combat enemies!
I had so many ideas, such as arrows and bows, a wound for hack and slash, or a water gun.
I really need help here, and I'm open to any suggestions!
Please feel free to be inspired by her sweetness in the picture below.
Thanks
Hala
Hi,
My name is Hala (AKA CatCaveWithin) creatore of CABOUS, my first game released in 2021. It's on ITCH.IO, you might wanna take a look. 😊
Currently, I'm working on my second game; Nūr, which is a 2D action-adventure game that takes a place in sequence of children books.
Short Description:
"In her treatment journey from leukemia, Nūr goes on a journey in fantastical realms. Inspired by the creativity and inventiveness of children’s drawings, discover the adventures that lie within Nur’s journey."
I started more than 6 months ago and made a couple of DevLogs that were auto-archived because there haven't been any posts for a long time. My full-time job was taking most of my energy. Not Complaining!
However, long story short, the art style initially started like this:
Then I stopped!
A couple of months ago, I started working on my game again and changed the game art to something like this:
Still didn't like it! So, I finally decided on the following art style:
So now that I'm back, I will be updating this blog frequently until the day of release on September 1st, 2023.
Thanks for taking the time to read my post.
Regards,
Hala
I haven't posted in a long time.
I've been having trouble recently with my laptop as it cannot handle any game development programs (Unity and Photoshop). Therefore, I've been sketching on paper my game levels until I gather the money to but a better laptop or PC.
I will be sharing some sketches soon.
So I'm working on the walking animation for Nur. I have to ways and I'm kinda going towards the second walking animation which has a hop in it (You know like children walk when they are happy?)
FIRST ANIMATION
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SEOCND ANIMATION
Nūr
In her sketches, she creates a new, different world in which she encounters a variety of friendly and not-so-friendly creatures.
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My name is Hala (AKA CatCaveWithin). Currently working on my 2nd Game; Nūr which is a 2D Action Adventure Game that takes a place in a sketchbook of a 5-year-old girl, who uses her artistical skills to find her way to the Golden Scarf.
I started a couple of months ago. I made the prototype using squares and rectangles but I was having trouble picking an artstyle or a theme because I wanted something a bit different.
I've always found children's drawings and sketches to be very interesting. Therefore, I chose a childish art style to be the theme in this game.
I will be updating this post very often; stay tuned!
P.S.: I released my first game (CABOUS) in 2021. It's on ITCH.IO, you might wanna take a look. 😊
UPDATES
I started working on the artwork for the prototype and I made some City Graphics. Threw building blocks here, but later realized if I was ALY, I would never find an adventure to be as fun in a city. (Below is the city graphics with the color scheme I went for).
I will think of something related to nature more. Not sure what it is but surely I'm drawn toward nature and specifically caves and forests.
ALY | 2D Adventure Game
In a world where fiction and reality are all mixed, Nūr takes a trip towards the light. Unaware of the nature of the creatures around, help ALY find the final destiny.
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My name is Hala (AKA CatCaveWithin). Currently working on my second game which is a 2D Adventure game about Nūr; a kid who is taking a trip into a world of the unknown.
I started a month ago and started making my prototype to check the mechanics.
I just came across ITCH IO Devlogs and wanted to connect with everyone. I will be updating you often on the artwork and story details.
Thanks for taking the time to read my post.
Hala
P.S.: I released my first game (CABOUS) in 2021. I took a break for a few months and now I'm back with three new game(s).
CABOUS is an atmospheric mental exploration horror game. Centered around the memory-driven nightmares of a young woman who has been imprisoned by her childhood trauma. Release all the memories locked in and beware of the creatures of the night.
In this game, you play as a young lady who has been imprisoned for a long time by the memories of her father's abandonment as a kid. Releasing those memories will free her from this nightmare. However, as she progresses, she will be tormented by creatures of the night, which symbolize the terrible ideas and beliefs she formed as a child growing up in a dysfunctional family.
CABOUS (pronounced kābūs) is the Arabic term for a frightening nightmare.