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Hala M.

28
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4
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A member registered Dec 18, 2020 · View creator page →

Creator of

Recent community posts

Hey there,

I just tried your game, and I like the idea and effort. But I guess you need to work on your artwork.

You submitted it very soon, even though you had enough time to work on the artwork.  

Keep up the good work.

I just started coding the player movement.  I belive it the most important part of the game.

Later I will work on the game art.  

I'm still not settled on one idea.  I'm considering Mama Bazooka and  Kingdom of Cats.

Well they specified in the game jam post that "The theme is not pizza. If you make your game about pizza you will be disqualified."
I'm not sure about the art style thing, though.  
I guess you should just try not to show pizza too much!

(1 edit)

Same here! A bit nervous though 😅

That game is SUPER CUTE and fun to play.

Great job!

I uploaded a video on my game summarizing the journey.  😅


Sorry fore taking a long time to reply to you.

I'm part-time game dev with a full-time job that is taking my whole day.  

Thank you for the encouraging words.  I guess I have to consider you ideas because they really match so much of my actual idea.


But I published a temporary Steam page to gather wishlists.  Please feel free to check it out Nūr on Steam (steampowered.com).  

I will also update this blog.  

Nur movement testing on Unity (full-controller).


Thanks for the comment.

I need help in the weapon that she should be holding?!

Any ideas?? 




Hey everyone,

Well, right now, I'm working on my second game, Nūr, a 2D Action Adventure Game.

She is a young, courageous girl who embarks on a fantasy journey during her leukemia treatment. Inspired by the creativity and imagination of children’s drawings.

I'm not sure what weapon I'll give her on her trip to combat enemies!

I had so many ideas, such as arrows and bows, a wound for hack and slash, or a water gun.

I really need help here, and I'm open to any suggestions!

Please feel free to be inspired by her sweetness in the picture below.

Thanks

Hala




I forgot to mention that I changed the outer border to white instead of black.



Working on my Idle and Jumping animations.


(1 edit)

Haven't been working lately.  But wanted to update my post.  

I got an advice from a redditor regarding the headband and adding movement to it.  

I guess it worked!

I'm liking the results. 



I like the art style in this picture.  Please don't change it because it looks more attractive.  

Hi, 

My name is Hala (AKA CatCaveWithin) creatore of CABOUS, my first game released in 2021.  It's on ITCH.IO, you might wanna take a look. 😊

Currently, I'm working on my second game; Nūr, which is a 2D action-adventure game that takes a place in sequence of children books.

Short Description:

"In her treatment journey from leukemia, Nūr goes on a journey in fantastical realms. Inspired by the creativity and inventiveness of children’s drawings, discover the adventures that lie within Nur’s journey."

I started more than 6 months ago and made a couple of DevLogs that were auto-archived because there haven't been any posts for a long time.  My full-time job was taking most of my energy.  Not Complaining!

However, long story short, the art style initially started like this:









Then I stopped!


A couple of months ago, I started working on my game again and changed the game art to something like this:



Still didn't like it! So, I finally decided on the following art style:




So now that I'm back, I will be updating this blog frequently until the day of release on September 1st, 2023.

Thanks for taking the time to read my post.

Regards, 

Hala

I haven't posted in a long time.

I've been having trouble recently with my laptop as it cannot handle any game development programs (Unity and Photoshop).  Therefore, I've been sketching on paper my game levels until I gather the money to but a better laptop or PC.

I will be sharing some sketches soon.  

(1 edit)

So I'm working on the walking animation for Nur. I have to ways and I'm kinda going towards the second walking animation which has a hop in it (You know like children walk when they are happy?)

FIRST ANIMATION


____________________________________________________________________________________________________

SEOCND ANIMATION



I'm still not done with the Player's Animated Jumps and Walk but experimenting with the monster's 

The preliminary sketch of the character 😅


Updates:

Started uploading my artwork to UNITY in order to advance my prototype.. 😅

Hopefully I will be finalizing it by the end of this week.  


(1 edit)

Nūr

In her sketches, she creates a new, different world in which she encounters a variety of friendly and not-so-friendly creatures.   

____________________________________________________________________________________________

My name is Hala (AKA CatCaveWithin).  Currently working on my 2nd Game; Nūr which is a 2D Action Adventure Game that takes a place in a sketchbook of a 5-year-old girl, who uses her artistical skills to find her way to the Golden Scarf.  

I started a couple of months ago.  I made the prototype using squares and rectangles but I was having trouble picking an artstyle or a theme because I wanted something a bit different.

I've always found children's drawings and sketches to be very interesting.  Therefore, I chose a childish art style to be the theme in this game.  

I will be updating this post very often; stay tuned!  


P.S.: I released my first game (CABOUS) in 2021.  It's on ITCH.IO, you might wanna take a look. 😊



(3 edits)

UPDATES

I started working on the artwork for the prototype and I made some City Graphics.  Threw building blocks here, but later realized if I was ALY, I would never find an adventure to be as fun in a city.   (Below is the city graphics with the color scheme I went for).

I will think of something related to nature more.  Not sure what it is but surely I'm drawn toward nature and specifically caves and forests.  

(2 edits)

UPDATES

Prototyping is going well.  I managed to finish the enemies and player's attacks code.

I will try to finalize my thoughts this weekend on the color pallets and the overall art style for the game.  

I will definitely need help and suggestions on the art style; please drop your comments 


ALY - Prototype

(6 edits)

ALY | 2D Adventure Game

In a world where fiction and reality are all mixed,  Nūr takes a trip towards the light.  Unaware of the nature of the creatures around, help ALY find the final destiny.

_________________________________________________________________________________________________

My name is Hala (AKA CatCaveWithin).  Currently working on my second game which is a 2D Adventure game about Nūr; a kid who is taking a trip into a world of the unknown.  

I started a month ago and started making my prototype to check the mechanics.  

I just came across ITCH IO Devlogs and wanted to connect with everyone.  I will be updating you often on the artwork and story details.  

Thanks for taking the time to read my post.

Hala


P.S.: I released my first game (CABOUS) in 2021.  I took a break for a few months and now I'm back with three new game(s).




CABOUS is an atmospheric mental exploration horror game.  Centered around the memory-driven nightmares of a young woman who has been imprisoned by her childhood trauma. Release all the memories locked in and beware of the creatures of the night.

In this game, you play as a young lady who has been imprisoned for a long time by the memories of her father's abandonment as a kid.  Releasing those memories will free her from this nightmare. However, as she progresses, she will be tormented by creatures of the night, which symbolize the terrible ideas and beliefs she formed as a child growing up in a dysfunctional family.


CABOUS (pronounced kābūs) is the Arabic term for a frightening nightmare.


CABOUS by CatCaveWithin (itch.io)

I had a great time watching this review about my game. 

Thank you for your analysis of the game.

Great Pack