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Hala M.

45
Posts
5
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10
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5
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A member registered Dec 18, 2020 · View creator page →

Creator of

Recent community posts

I was not good at it.  But it felt fun to play. 

I like it! 

I like the suspense!

I felt so anxious crossing guards.  I like it overall. 

I'm not a fan of dialogues.
I like the game but I wish I didn't waste much time at the beginning in order to understand the game play. 

Good job though.  

I liked the characters.  I had some hard time with the traps but it was enjoyable.  

It was very challenging.  The artwork is eye-catching.  

I couldn't play the game as it was too zoomed in.

Can you please fix it and will try it again.  

I loved the game!

I slipper weapon is so funny and creative.  Loved the character as she is coming for all the children on the plant.  😂

Thanks! I will be posting updates soon.  

Thanks :D.

It was last minute addition and I'm glad I made it before the submission ends. 

I will keep it for the fully developed copy of the game.  

Thanks!  I'm glad you enjoyed it. 

Thanks for your feedback and encouraging words.  Glad you had fun playing it.  

I've been off game development for over 2 years, but I guess I'm back on track now.  

Actually yes, it was inspired by Brotato and the Binding of Isaac; I love both games.  I wanted to create a game with the same gaming mechanics as Brotato but in the same time has some of the aspects of Binding of Isaac.

I still have more to put in it and will announce updates soon.

Thanks again. 

Hey,

Thanks for your feedback. The weapon was really an issue for me 😅, but I'm planning on improving it further to make it a fully developed game. I will add more monsters and introduce bosses.

Thanks again for your time and kind feedback.  😁

Great game! I love the concept of the game and the artwork.  

I got childhood flashbacks 😂

First of all, let me tell you how impressed I am with your eye-catching artwork and art style.  I want to congratulate you on a work well done and presented. 

I'm a full-time employee (7 AM - 4:30 PM 🥲).  I'm thankful to my job for paying my bills and rent.  But my passion that I discovered during the lockdown was game development.  I managed to release my first short game in 2021; you can check it out CABOUS.  I started working on another project but got busy with work projects that I would get home exhausted and just want to sleep.  

  • Time management is my first challenge as a full-time employee and part-time game developer.  
  • Maintaining your relationships with people during the development period is another challenge.
  • Maintaining your health by sparing time to work/exercise and eating healthily is also a major issue.  

I believe if you're determined to do something, you will eventually do it anyway. However, still, you don't have to overkill yourself because it will eventually get you backlash by feeling down for not producing the final project.  At least, that's what I felt.  

That's all on my mind for now.  

Wishing you all the best with your game.  

This quirky, action-packed 2D game blends humor, chaos, and fast-paced gameplay as you step into the shoes of a larger-than-life character, Mama Bazooka herself. Armed with her trusty dual bazookas, she’s out to take down an army of hilariously mischievous kitchen-themed enemies, like moldy toasts, dirty diapers, and sneaky kitchen utensils.


The Inspiration

The idea for Mama Bazooka came from the theme of the Pizza Jam - Pizza Prize #13, where creativity and chaos are the main ingredients. We wanted to create a game that's simple, funny, and engaging while leaving a lasting impression. The game draws inspiration from the art styles of Brotato and The Binding of Isaac, featuring simple, eye-catching visuals and quirky characters.


Development Progress

Currently, we’ve been working hard on refining Mama Bazooka’s movement and animations. We’ve also started designing the enemy behaviors and the arena, which combines simplicity with fun interactive elements to keep players on their toes.

The highlight of Mama Bazooka is the sheer hilarity of her idle animations and her explosive attacks. Her exaggerated breathing animation has been designed to be as eye-catching as her personality—imagine a bazooka-wielding mama who’s larger than life, in every sense of the phrase!





What’s Next?

Over the next few days, we’ll focus on:

  • Expanding the roster of enemies with more quirky designs (dirty milk bottles, aggressive sponges, and more).
  • Adding power-ups and environmental hazards to spice up the gameplay.
  • Testing the game to ensure the chaos feels as fun as it looks.

Join Us in the Jam!

Mama Bazooka is part of the Pizza Jam - Pizza Prize #13. Check out the jam page to explore other creative projects by talented developers and follow our journey as we bring this chaotic vision to life.

Stay tuned for more updates, sneak peeks, and gameplay highlights as we continue the development of Mama Bazooka! 🎉

Hey there,

I just tried your game, and I like the idea and effort. But I guess you need to work on your artwork.

You submitted it very soon, even though you had enough time to work on the artwork.  

Keep up the good work.

I just started coding the player movement.  I belive it the most important part of the game.

Later I will work on the game art.  

I'm still not settled on one idea.  I'm considering Mama Bazooka and  Kingdom of Cats.

Well they specified in the game jam post that "The theme is not pizza. If you make your game about pizza you will be disqualified."
I'm not sure about the art style thing, though.  
I guess you should just try not to show pizza too much!

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Same here! A bit nervous though 😅

That game is SUPER CUTE and fun to play.

Great job!

I uploaded a video on my game summarizing the journey.  😅


Sorry fore taking a long time to reply to you.

I'm part-time game dev with a full-time job that is taking my whole day.  

Thank you for the encouraging words.  I guess I have to consider you ideas because they really match so much of my actual idea.


But I published a temporary Steam page to gather wishlists.  Please feel free to check it out Nūr on Steam (steampowered.com).  

I will also update this blog.  

Nur movement testing on Unity (full-controller).


Thanks for the comment.

I need help in the weapon that she should be holding?!

Any ideas?? 




Hey everyone,

Well, right now, I'm working on my second game, Nūr, a 2D Action Adventure Game.

She is a young, courageous girl who embarks on a fantasy journey during her leukemia treatment. Inspired by the creativity and imagination of children’s drawings.

I'm not sure what weapon I'll give her on her trip to combat enemies!

I had so many ideas, such as arrows and bows, a wound for hack and slash, or a water gun.

I really need help here, and I'm open to any suggestions!

Please feel free to be inspired by her sweetness in the picture below.

Thanks

Hala




I forgot to mention that I changed the outer border to white instead of black.



Working on my Idle and Jumping animations.


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Haven't been working lately.  But wanted to update my post.  

I got an advice from a redditor regarding the headband and adding movement to it.  

I guess it worked!

I'm liking the results. 



I like the art style in this picture.  Please don't change it because it looks more attractive.  

Hi, 

My name is Hala (AKA CatCaveWithin) creatore of CABOUS, my first game released in 2021.  It's on ITCH.IO, you might wanna take a look. 😊

Currently, I'm working on my second game; Nūr, which is a 2D action-adventure game that takes a place in sequence of children books.

Short Description:

"In her treatment journey from leukemia, Nūr goes on a journey in fantastical realms. Inspired by the creativity and inventiveness of children’s drawings, discover the adventures that lie within Nur’s journey."

I started more than 6 months ago and made a couple of DevLogs that were auto-archived because there haven't been any posts for a long time.  My full-time job was taking most of my energy.  Not Complaining!

However, long story short, the art style initially started like this:









Then I stopped!


A couple of months ago, I started working on my game again and changed the game art to something like this:



Still didn't like it! So, I finally decided on the following art style:




So now that I'm back, I will be updating this blog frequently until the day of release on September 1st, 2023.

Thanks for taking the time to read my post.

Regards, 

Hala

I haven't posted in a long time.

I've been having trouble recently with my laptop as it cannot handle any game development programs (Unity and Photoshop).  Therefore, I've been sketching on paper my game levels until I gather the money to but a better laptop or PC.

I will be sharing some sketches soon.  

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So I'm working on the walking animation for Nur. I have to ways and I'm kinda going towards the second walking animation which has a hop in it (You know like children walk when they are happy?)

FIRST ANIMATION


____________________________________________________________________________________________________

SEOCND ANIMATION



I'm still not done with the Player's Animated Jumps and Walk but experimenting with the monster's 

The preliminary sketch of the character 😅


Updates:

Started uploading my artwork to UNITY in order to advance my prototype.. 😅

Hopefully I will be finalizing it by the end of this week.  


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Nūr

In her sketches, she creates a new, different world in which she encounters a variety of friendly and not-so-friendly creatures.   

____________________________________________________________________________________________

My name is Hala (AKA CatCaveWithin).  Currently working on my 2nd Game; Nūr which is a 2D Action Adventure Game that takes a place in a sketchbook of a 5-year-old girl, who uses her artistical skills to find her way to the Golden Scarf.  

I started a couple of months ago.  I made the prototype using squares and rectangles but I was having trouble picking an artstyle or a theme because I wanted something a bit different.

I've always found children's drawings and sketches to be very interesting.  Therefore, I chose a childish art style to be the theme in this game.  

I will be updating this post very often; stay tuned!  


P.S.: I released my first game (CABOUS) in 2021.  It's on ITCH.IO, you might wanna take a look. 😊



(3 edits)

UPDATES

I started working on the artwork for the prototype and I made some City Graphics.  Threw building blocks here, but later realized if I was ALY, I would never find an adventure to be as fun in a city.   (Below is the city graphics with the color scheme I went for).

I will think of something related to nature more.  Not sure what it is but surely I'm drawn toward nature and specifically caves and forests.