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Dung Battles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did the secondary mechanic complement the core mechanic well? | #11 | 3.933 | 3.933 |
Would you like to see this game idea developed further? | #11 | 4.067 | 4.067 |
Overall | #25 | 3.827 | 3.827 |
How well implemented was the core mechanic? | #32 | 3.833 | 3.833 |
Did the game align well with the task? | #39 | 3.917 | 3.917 |
Was there a sense of progression? | #45 | 3.383 | 3.383 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
GROW
Which game engine did you use?
Unity
What are your pronouns so I know how to refer to you in the videos?
He/Him
Will you continue in GDKO if you were selected as a Wildcard?
Yes
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Comments
Amazing game!!! Super polished and super fun, loved playing this! :)
Nice game, I liked the variety of different objects effects and you got cool shader! Importance of fighting and difficulty may increase tho.
I had fun playing, but the game felt a bit janky at times
I'm gonna admit i got mad at the camera at some point. Very fun game ! The vibes is great and i want to play more level !
Oh! Sorry to hear that!
I'd love to hear if you have any suggestions for how to make the camera feel less annoying.
You already did a great job, I think camera is really hard in this kind of game. Maybe pin the camera when turning and only align when releasing. I'm sure you already tried a bunch of things.
This is a very cool game, very fun and easy to learn. I played this before the deadline and I am surprised at how fast you finished it. Keep up the good work
P.S It would be appreciated if you checked out my game
An absolute blast! Very easy to learn the controls, and looks absolutely beautiful. Well done!
peak. really peak.
i want more of what is in your storage right now.
Fantastic looking game. Love the concept and the whole rolling mechanic. Really polished and impressive for a jam. This is another winner for sure.
Awesome mechanics! very creative and well implemented :)
I appreciate the attention that you've put to the tutorial (I should take a page from your book :D).
Great entry!
Amazing!
Such a fun game! Very cool idea, well executed!
Wow this game is adorable! So much silly fun too, a fantastic casual game that as I'm sure many others have said would work great as a multiplayer game, local or otherwise
This game is just great. The graphics are great, the mechanics are great. We are waiting for a larger version of this game!
This is a crazy jam submission. The level of polish for a 2 week game is unreal. I love katamari so I really enjoyed this game as well. The art looks great, it's fun to play, I really enjoyed this one. Fantastic work I am really impressed.
This would be a great little multiplayer game!
Seconding this, obviously not feasible for a game jam but can you imagine how much fun it would be to play this with buddies?
Oh its absolutely feasible! At least for round 2.
I have the code from when I made a multiplayer battle game 2 years back (that you can play here), and am trying to repurpose it to work for this game as we speak! I would love to play this with friends as much as everyone else ;D
The movement is a little clunky but, other than that, it's a really fun game.
Thanks!
Yeah theres definitely plenty of tweaks to be made on the movement. Glad you liked it!
Fun game! It's the first Katamari-type game I've tried. The variety of items you've included shows great potential. I'm excited to see where this goes in the future.
Fun prototype. Was really well polished and was a very chilled experience. Great job!
I am the giant beetle that makes all of the rules. I am the winner of many dung battles. No mere human can fathom the ball I am rolling.
Great job, a stunning game with style and charm, it scratches that Katamari itch that seems to be lacking right now in the market 👀
Great synergy between the main and second mechanic, love the abilities you gain that help you reach new places. The tutorial is awesome and of course the rest is too. But seriously, I had the most fun in the tutorial, I wouldn't mind having a game about traversing more linear levels with your growing/shrinking ball.
That's great to hear!
I have considered what a puzzle application of a game like this could be, so I'll def consider more linear levels