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Guess the Room Next Door!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #8 | 4.483 | 4.483 |
Innovation | #13 | 4.034 | 4.034 |
Overall | #15 | 3.966 | 3.966 |
Game Design | #25 | 4.000 | 4.000 |
Graphics | #63 | 4.034 | 4.034 |
Audio | #64 | 3.690 | 3.690 |
Fun | #103 | 3.552 | 3.552 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player's goal is to guess what room is behind the door by what room they are currently in. Thus, what's behind the door is a room that the player has to guess!
Did you write all the code and made all the assets from scratch?
Yes
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Comments
This was an amazing game! Super fun! It's so smart to spawn items from a room and trying to guess which one it is and then select the ones adjacent to it. Never would have expected it! The concept is amazing, really.
But the delivery is what its best. The design looks incredibly well thought out. The art style and music both are amazing. And it's so entertaining to move the mouse and throw everything around you, so satisfying! I had a lot of fun just doing that lmao. The UI and how you interact with the game is some of the best I've seen here. It all feels so well integrated into each other! Like, you select a button to go to the guide, and you then have to knock the door. The fact that you have to open the door to go where you want to is genius. It really feels like it's all there together, well planned and crafted coherently.
The core game idea is fun too. It's challenging, and you can have fun trying to learn what each room has. I understand that it may be difficult, and I do agree that giving the player the floor plan might help. Though, I understand why you didn't. After I played a while and had an idea of what each room had and where they communicated to, I looked at the floor plan and it kinda dumbs things down. Given that there's only one floor, knowing its layout makes it super easy to progress. I understand that giving the player access at all times (maybe having it at a corner of the screen) would only work if you could procedurally generate new floors, so you can't memorize them. As it is, I think it's fine the way you left it.
I really like how it gets progressively challenging too. I think you nailed it. First with having more and more stuff and the one type that there's the most is the actual room. That's smart! And then you play with lighting! It's really well designed.
I enjoyed this a lot, thanks for this!
Oh wow, that's a very original concept that is PERFECTLY in the theme! The idea is really good, the execution is awesome, and even if it took me a while to understand everything, that was quite fun ^^. The furniture physics is soooo satisfying, and I juggled a lot, even when it was not needed xD. The music and sound design is really good, the UI is juicy, everything feels soooooo smooth, there is a LOT of effort put into that game and it shows!
Now... I have one complain about the game ^^'. My first run was painful, and I quitted the game right after my first loss, frustrated and lost, with absolutely no intention of coming back. I don't understand why the floorplan is not accessible from the beginning. That's just a really weird design choice, how am I supposed to know which room is linked to which? It felt like playing Magic the Gathering, but without knowing the effects of the cards, just putting stuff randomly on the table and see what happens. Huge thanks a lot to the comment below me that mentionned that there was a floor plan! It made me come back to the game to check it and I finally could enjoy it. In fact, I even played with the screenshot of the floorplan on my other screen, and the game was way better like this. Why there is not a "floor plan" button during the game to show it is a mystery to me. Having to memorize a plan is not "fun", at least not for me. You crafted a beautiful difficulty curve, your game doesn't need such an entry barrier ^^'!
Ok, sorry, that was my "complain" paragraph, let's get back to compliments ^^. I had a blast playing this game, and I was amazed by all the little things you added in such a short time. You didn't have to add the "knocking twice" mechanic, you didn't have to add a "room spawner" to play with the physics, you didn't have to implement such a complex score system, with bonus reward for speed, you didn't have to give the door some collisions when it opens so it pushes the furniture one last time, but I'm so glad you did all that! This game is made with love and care, and it shows in every pixel of it. That's amazing.
Congratulations =).
I dialed in so hard after seeing the floorplan, I got pretty far and expected to just go infinite but the difficulty scales quite well. Clearly you (and your team?) put a lot of thought into this, and polish... this thing is SHINY! Best use of the theme I've seen so far, great work!
Woah! how did you make that mouse to object interaction so smooth and satisfying. You know you've hit it out of the park with satisfying interaction when the player just sits there for like 5 minutes playing with the interactions before starting the actual game. After getting into the game it was also relaxing fun. Simple, fun and engaging gameplay. I really enjoyed this game a lot.
Great concept ! At higher score it can become confusing cause you can have more furniture from others room than the one you're in.
Really great interpretation of the theme ! I really like the graphics and overall atmosphere of the game. Also love how the furniture just bounce around.
Best game idea for this theme. Loved the feel and atmosphere of this game. It was a bit challenging in the beginning but after some time I got better. Had a final high score of 260.
I bet this game gonna be in the top 20 or even better.
Congratulations :D
You nailed the theme for sure. I enjoyed the cozy feel of knocking on the door and watching the bouncy furniture. After playing it through a couple times, I cheated and referenced the floor plan while I played. I still found it challenging even while looking at the floorplan. Fun game. I like it!
Love that you have to knock on the door in the menu as well, and the lighting is really nice, great work!!
Fun to play. Effects are nice!
I liked very much. funny.
Great game! Had fun playing it :]
I really liked the game and I love the shading. The graphics were good and the bass was really loud :D
Really unique idea and great execution, I liked the knock mechanic both in the menu and in the game.
Fun little game with a unique concept, enjoyable execution, cool mechanics and progression! (Bonus points for adding ragdolls, they are always fun to mess around with)
Very great game, liked it a lot
I love this style of game!
Was fun but didnt understand it without looking at the guide, thanks for making this!
Great Game
Pretty good game but was kind of hard to understand at first :)