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HardtoGet

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A member registered Aug 29, 2024 · View creator page →

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Excellent feedback! I absolutely agree, those last "Go Out" options were pretty rushed, but the feedback on the fast food is really good. This is gonna sound so stupid on my part because its not obvious, but you can actually click on the little rocks to find seashells and stuff under them xD Not my best addition, but I'm hoping to modify it in the future a bit. I'll add some notes! Originally the beach was a lot more in-depth, but I literately did that entire scenario the day before release, along with adding Mindi haha Which isn't great, but lessons learned, and luckily it could be modified in the future.

Mindi will be a lot easier once she's got a level haha my hope is once characters level start to get added it will feel a bit less like a grind, and you can actually play through the levels to build stats naturally. Hopefully if I can get some others to get into the game, they can tolerate the early state xD

Strings a good idea! That's going in. Honestly the Male character needs a totally redesign, at least for clothes. I kinda started and then got overwhelmed D: But it needs attention haha I'll add this to the list, it probably won't be in the quality of life update, but will likely make it into the Episode 3 update!

Alright, 1.13 is out and should be stable! (Fingers crossed). A few insights into issues! 

-I haven't researched the intro error yet, but I'm hoping that should be easy. The new episode end function may be a little buggy, but it should -function regardless. I gotta bug test that more haha 

-I think I might have figured out the issue you were having with wearing pants! I haven't looked at the code yet, but I realized that some of the "underwear" options are actually swim shorts haha So, when shorts are equipped, you can't put on pants. It would probably make a lot more sense to just put them in the pants category, since they kinda count as shorts, but my brain thought it made sense because it was the same way the female swimwear works. So possible good news, you may have been wearing pants this whole time. Bad news, I gotta figure out how to make that more visually obvious hahaha I'll add it to the little bug fix! It would make sense to add them to pants and add more options for underwear I think, since Male is lacking in clothing options anyway.

-RTUSA Strip error should be fixed! The way the game is programmed only supported the previous non x2 dice method for going around the board, so that was a super easy fix.

Thank you again for all your help!

That's absolutely a bright side haha Next one is getting bug tested properly xD

Thank you! I have some stuff in the works to try and get twitter eyeballs. Hopefully once I have a solid stable version of 1.1, I'll post on reddit too haha

Dang it! Haha alright I'll take a look at that, I threw that all together pretty quick D: I'll take a look at the intro dialogue, and 100% will check out the round 2, that's so weird. I started implementing the new early quit system, but realized the method I was using might be too dangerous with the way Episode 1 is designed. I did one quick playthrough to make sure it's ended. This episode is kickin my ass! haha

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I'll take a look and see if anything looks funny, just got the fatal error from HOWI fixed. Honestly at this point I don't really care if people farm stats, if people wanna play the game that way then they can haha 

My plan going forward is with any new episodes, they will release as a smaller version, but then have the possibility in the future to be updated. But, I feel these smaller episodes will allow for better bug testing, quicker release, and less work load. If my workload remains the same with the same engagement, it will be difficult to continue D: I opened up the two smaller Patreon tiers that actually do have early testing, but even if you stay in the loiter tier I can send you early versions haha

And thank you! You've been invaluable to this project so far! I appreciate it greatly, new update coming in an hour and a half!

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Damn it! Alright I'll check all these out tomorrow morning and get them fixed up. 

-I agree on Roadtrip USA taking too long, I'll figure something out for it. Double dice might be the way to go, or at least doubling each roll. There's 83 spots so max 6 a roll is brutal haha

-Hahaha I'll take a look at the pants thing, I gotta give the male character a little more attention and get all that working correctly. I'm assuming its a leftover effect from a mechanic that makes it so you can't wear certain clothing items with other clothing items, but I'll have to do some tests.

-Funny enough there's a warning if you are only wearing underwear before starting an episode, I could definitely do one if you don't have clothes on. 

-A better heads up before the club should be easy, I might just modify Graces dialogue options to be more straight forward. I'll see what I can do! 

-Originally I was going to put a quit out button, decided not to because it could be used to farm stats, but now realize it doesn't matter and if people exploit stuff, who cares haha that will be super easy to put in. This will also make the fatal errors less devastating. I'm doing some touchups on the M menu, and might add it in there. Additionally, I could make "esc" do the same function, since "M" can't be used during dialogue. 

-What exactly happened with Emmy's line, and which line was it? I can take a look at it all tomorrow.

Thank you for reporting the errors! I gotta start doing open bug tests. The next episode will be much shorter and hopefully easier to test. This game is too damn big for my brain sometimes. A post on Patreon will be put up in the next few days on what to expect for the next update!

Alright, V1.1 is now updated to V1.11 and I believe this fatal error has been corrected! As well as a few other quality of life things, and a few errors as I was going through. Let me know if you find anything else, and if Roadtrip USA still is visually nasty, lemme know! The fix was a little quick.

I totally forgot to test that, I don't have it turned on in my game, I should just do that haha I threw her in so quick I didn't do a mega thorough bug test D:

Thank you for the feedback! Sorry it was a little busted-

Thank you for the feedback! That sucks about the gamebreaking bug D: I'll get that fixed today and a hotfix out, as well as a few quality of life stuff recommended. I'll have to think about adding some dialogue options for RTUSA, but I'll deal with the more pressing stuff right away!

Thank you so much! I'm glad you liked it, I think the game would really shine with a few episodes, as then you won't have to farm stats on just one level. But, damn, I did pack in a bit too much I think haha about halfway through episode 2 and it's coming along well, Hoping for a, like, September 15th-20th release. Thanks again for the feedback, I really appreciate it!

I bet that will be an easy fix, thank you for letting me know!

Hmmmmm I can brainstorm something I bet, I can mess around with some options! Probably just a little quick indicator beside the character or something. Thanks for the feedback! I'll put it in my notes-

This is perfect, thank you so much for the feedback! I was waiting for this haha

Next episode is coming along well, the 1st draft dialogue is finished (1066 unique lines) and I just implemented the first and most difficult activity, which is a board game. It still needs the rest of the dialogue programmed, some backgrounds made, and one new character added. I actually do have a mechanic in the works for a phone number system, it's an app called EmojiBlast. I'm not great at programming, so I figured this would work by sending an emoji to them and they reply depending on their mood, friendship, and relationship status. First test of this is pretty fun, but needs a bit of tweaking. Images can also be sent in this app, but it will depend on the character how racy they are. I originally planned to have your character ask for their number, but that was a while ago and now all the characters have usernames, so I could use those instead. *SUPER early, I wasn't gonna show it in this state, but here's a concept of EmojiBlast-

Some of those are a little... much haha

Sorry about the clothing thing! I will definitely write a note to make that more clear. I have trouble sometimes knowing what is clear and what isn't since I've played this damn thing so much haha I'll definitely try to see what I can do with that, especially as I introduce more rare clothing, I don't want anyone accidently overwriting stuff. The guide is kind of a nightmare, and I'm hoping to make it more clear. The items are a little weird right now, still deciding exactly how I want them to work. Right now, they add minor boosters that will increase things like mood, stats, style, stuff like that. I might make these more visual when you open the "M" menu so you can see what is actually applied, but it's pretty early right now. Will definitely make a note to implement that too! I kinda just pushed this thing out D: I think beer does increase confidence, but I can't remember xD I'm sorry haha

Early on, I had an idea to make an on the fly guide where a little Tyler icon would appear when you press "M" or something. Then, when you left clicked on anything, she would explain what it did and how to use it. I'm working with a few ideas right now for playability, and now that I understand optimization more, I think I could make this work-

I love that idea about the dialogue feature! I originally had a plan to do something like that, but I think I forgot to add it haha I bet I could add something back in, I'll try and come up with some ideas. I love the idea. Originally, each character had three secrets that you could learn through dialogue with other characters, and then you could discuss these secrets with the characters during their "Personal" conversations. However, each "Secret" had five possible lines of dialogue, and I felt like sometimes I didn't have the best idea for these and they were lame as hell. To add onto that, some of the secrets felt like you were cornering the character, which wasn't really the vibe I was going for, so I decided to change it to more of an open topic conversation. I'll brainstorm this though, I bet I could throw something in!

I really appreciate the feedback, and I'm glad you enjoy the game! I apologize for the lack of content, I got a bit in over my head. My hope is that content will start coming more quickly now that I've built the infrastructure, but it's tough because I won't have as much time to dedicate to this thing soon. I have massive bios written for each character with information that probably won't even be released to help me write them all more authentically, and some of my favorite characters haven't even been shown yet, except for in the picture with all them in it. Again, thank you for the feedback, I appreciate it! If you think of anything else, just let me know.

Hard to Get community · Created a new topic The Future!

For full transparency, I wanted to talk about what the future of this project potentially looks like. I've been unsuccessful in gaining any interest for this project before posting here, and it's been a really long time in the making. I worry I've waited too long to start marketing it. I've been working on it for around four years now, and have put in around three thousand hours into building it from scratch. I've redrawn every character three times, and plan a few more redraws. I learned a lot from this thing, gotten better at drawing too (if you can believe that). HOWEVER! The game is currently on a trial period to see if it can gain some interest. As much as I love this game and the characters, and I believe it will be an AMAZING game at its full potential, it's just so much work and time. Episode 2 will absolutely be released, because I'm excited for it, but it's unlikely to bring in the amount of interest I need for this project to be successful. But I will try my best to get some interest!

I appreciate you reading this and I hope you enjoyed at least something with the game. Hopefully more content will be released after Episode 2 (which is coming along nicely), but if not, it's been an excellent learning experience. As parasocial as it might sound, its been fun spending time with these (albeit fictional) characters, and it's been a nice exercise overall. This game exists outside the bounds of what I normally work with, and it's helped me a lot. I still can't draw hands though, dayum.

At full release, the game has twenty two characters, each character having three levels each. Each level should average around one thousand unique lines of dialogue, so that's about sixty six thousand lines of unique dialogue that need to be written. I also want to add a few new special stores and scenarios, such as Allies Terrifying Tales and Mindi's Therapy. The phone also has a few more planned apps, like EmojiBlast, where you can send emojis back and forth between characters, and RareDrop, where you can buy ultra rare and expensive items. 

Again, thank you for your interest and for taking the time to read all of this.

Hard to Get community · Created a new topic Feedback
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Feedback! If you have any feedback, just let me know. I haven't had anyone to playtest this thing, so sorry if it's a bit rough. Let me know anything positive or negative, any bugs, playability issues, or suggestions. I hope you enjoy the game, but I know there will be issues.

There is a Manual on the Patreon, but I will get a written PDF manual made so it's easier to understand the base game.

Known Issues:

- I think Aiko's Eyes might randomly appear after completing the Episode 1 Standard ending. This glitch should be permanently fixed going forward.

- There are a few playability issues I know of, like I don't think its obvious enough on how to use some of the mechanics, like items and such. I'm trying to think of ways to make this more obvious, so players don't have to figure out how to do it.

- Female style tracker is a little broken. Stuff is boosted way too much, and other style stats get deleted completely for no reason. I believe this is caused by some checks for nudity, which is more complicated than the male option, and hopefully this will be fixed soon.

- Some characters look pretty messed up, and will be updated as the game is updated. Sarah, specifically, looks pretty bad. Beyond that, Annette's expressions don't look perfect, and could use some work.

- Just realized I think I forgot to specifically state the expenses and income mechanic, OOPS! That's kinda important. If you aren't looking out for it, it's kind of a big cash hit, like -$600.

Let me know anything else you might find!