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Harper Rhett

177
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A member registered Sep 09, 2019 · View creator page →

Creator of

Recent community posts

I appreciate the swift response! Your app is really intuitive and I have a lot of appreciation for the design and execution.

If I may propose a compromise! Perhaps when the user opens a markdown file, Deepdwn opens and prompts the user with a popup asking if they would like to add the file’s parent folder to Deepdwn’s folder list. Then, upon confirmation, the folder would be added and the file opened.

P.S. A total sidetrack, but I believe there’s a market out there for a non-markdown word editor somewhere in-between markdown and Word or Google Docs. Realistically, just a minimalistic word editor that’s portable and not bloated with features I never asked for.

This is a fantastic markdown editing tool. I use it often. But, an incredible feature is missing. When I set Deepdwn as my primary program for opening markdown files, and I open a markdown file, Deepdwn opens an empty file! Realistically, most of the time when I'm using Deepdwn, the folder selection system doesn't make since. I'm a programmer, and I hop from repository to repository, each one in a different location with different markdown files. It would be a huge quality-of-life feature and increase my usage of Deepdwn if I could just double click on the markdown file and it opens up in Deepdwn. As of right now I find myself using VSCode for such things. But I love Deepdwn!

WOOOH. KNIGHT YEAH!

Thanks dude!

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Reminds me of Portal's laser cubes

Awesome! Thanks!

I figured that might be the case - thanks for the quick reply! Love your app so far.

I was noticing that double circles are not rendered as shown off in the mermaid docs. For instance, this just turns into a parsing error:

When it should look like this but with a double outline on the last circle:

(Deepdwn version 0.38.0 on Windows 11)

Bro I just want my coffee D:

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A+ on the animations!

What a unique idea! I only wish it were somehow a little less random... Had a lot of trouble getting the platforms to jump-able spots.

Felt like a line rider fever dream. Trippy textures!

I like the classic retro shooter style! I'm afraid I couldn't figure our how to reload, unfortunately.

Is Subset Games hiring? Well done pulling this together in a week!

Wow! What a unique concept. I love the way the player re-spawns as well.

The current plan is a video with epic music featuring every submitted game :)

Mostly just excited to see what everyone is making!

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You're welcome to use this thread! Just post your name and what you can do!

I hope everyone is doing well! This mouthful of a jam is starting in roughly two days, so I hope y'all are excited! Attendance is a little lower than expected, but I know that's just because only the most dedicated, awesome people are participating. Anyways, I might include a Zoom link for kickoff so that we can meet each other, so let me know what you think about that? Can't wait to see what y'all come up with!

- Harper/Voltaia, TigerDev Vice President

One of the best feeling Pico-8 games to play! Particle effects and screen shake really have an impact on the gameplay.

Fixed that problem and changed the gameplay advancements to a curve instead of linear.

Thanks! The tentacle is made up of several hinge joints, with the first joint on the gun, and the last on an object that follows the mouse. A specific amount of joints is made based on the distance from the mouse, and then several pixel-sized boxes are given parent joints to follow to give it a visual.

I’m currently looking into a better method with the marching squares algorithm that could reduce lag completely and look better.

Thanks! This was a project for my history class so it’s cool that someone checked it out other than my teacher :). There are certain choices that are historically accurate, and certain choices that are not, I wanted to include an option to see which was which but after a full day of cramming programming into this game before my project was due, I was a little burnt out from it :)

Didn't your mom tell you not to do whatever you were on when you made this game? Very trippy haha. Good job, I played for a few minutes :)

Burn it! Burn it with fire!

Fun and cute entry, good job :)

Reminded me of retro climbing games like donkey kong, good job :)

Probably the most creative entry I've seen! Although I think the AI had had a few too many drinks, this was a lot of fun. You made pong into something totally revamped. Good job.

Really fun and light game. Easy on the eyes too.

Wow. Beautiful relaxing game. I like how it takes the concept of snake, but you don't just make it 3D, you instead change the whole idea of the game, with the world you have to walk around, a totally different type of assets and style. Good job.

Only two complaints, otherwise the game is really well done and I enjoyed it :)

I couldn't move my mouse at first, so I opened settings and changed the sensitivity and then it started working. Weird bug. Second, such a short time limit! I could only get one bag! Anyways, graphics were cool, the personification of the bags was cool, and it was fun.

A good bit of fun :)

Bullets moved a little too fast for me... Sometimes I felt like I had died before I realized I had been shot haha. Good graphics, chill music, good gameplay. Good job!

Wow! My favorite entry so far. Although it's a fairly simple game, it's extremely polished, and really fun to play. The concept had good execution (except that once I got stuck in an inescapable position), and the genie theme is consistent throughout the entire game. Good job!

Fun game :)
The assortment of weapons and different game modes gives a lot of variety, which is really hard to pack into a game jam.

Good entry, it lives up to its title!

My criticism: The level design and art were really cool, although the levels were kind of tricky (but it is a video game). I found the collisions to be clunky when wall climbing or jumping onto the edges of platforms.  Good job on the game overall, it was a fun play, and gave me a challenge :)

So, the art and music for the game were WICKED awesome. And it's really fun to play as long as you can tell what's going on with the enemies, but I found it confusing that there were enemies in both the foreground and background. Otherwise really cool entry.

It looks really cool, I like the art, but I'm struggling to figure out what I'm supposed to do and how to play...

Really cool intro, fun gameplay. My constructive criticism is that I found it very hard to tell how close enemies and projectiles were to me, and I didn't know that I could leave the ground at first... Otherwise good stuff!