Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Harpwood Studio

40
Posts
1
Topics
94
Followers
187
Following
A member registered Nov 12, 2019 · View creator page →

Creator of

Recent community posts

I am still in this discord server, but I am not very active on discord the last months…

Thank you for your interest about the virtual joystick extension!

The Virtual Joystick extension should work on newer versions of GM, but it is impossible to test it thoroughly to guarantee that it will not have any issues. However, based on my experience, any issues that may arise are likely to be very rare.

Thank you for your kind words!

Thank you for playing it!

Thank you for choosing Easy Virtual Joystick! I’m pleased to inform you that your issue has been successfully resolved. I reached out to you via DM on the GM forum and also sent an email.

Thank you!

I had mentioned this issue here, about 1 year ago. I am sure you have forgotten about it because you replied to me back then...

https://itch.io/t/1847629/the-example-project-fails-to-build-with-yyc-build-targ...

I remember that it cannot be built on YYC. Have this issue resolved?

I am glad that you find it useful, thank you!

Thank you!

Thank you! I really appreciate it!  I have already sent you from harpwood.studio(at)gmail.com

I figured out how to play splash audio when the particles are colliding on walls, but I cannot figure out how to detect the collisions between the particles themself so I can play splash audio in that case too.

Any help please?

Thank you! I'll try it.

Any optimization tips for mobile?

Thanks! Feel free to do whatever you want with this project.

If by any chance you fix the buggy animated (tween) version, please let me know!

I found that "return" and removed it. Now works fine again! Thank you!

I recently started a new project and I also imported the true state parent obj, because I found it handy. So the 2022.2 update is irrelevant to this case and it was just an assumption...

Thanks again!

truestate_switch seems to not work in YCC builds, while it works in VM builds, after updating to 2022.2

I am not using TrueState PLUS

(1 edit)

Download the GMLive_2022.2.patch and copy it to the root of your project (you can find the root of your project easily->  in GMS go at menu: Help -> Open Project In Explorer). Then in the root of project directory write the command (via command prompt,  powershell, terminal etc):

git apply GMLive_2022.2.patch

To anyone that might interested, provided that you already have git installed, download the GMLive_2022.2.patch and copy it to the root of your project (you can find it by open it in GMS and at menu: Help -> Open Project In Explorer). Then in the root of project directory write the command (via command prompt,  powershell, terminal etc):

git apply GMLive_2022.2.patch

Thanks a alot @gnysek for the patch!

I didn't know he is Ukrainian. I really wish everyone over there to manage to get into safety!

By updating to the latest 2022.2 version, I started having the same problem.

I think I have the latest version:

IDE v2.3.7.606

Runtime v2.3.7.476


I reimported the example project into a new project and still got the same error. If you do not have this issue, maybe try to download the uploaded version and give it a try, or you could also repack the project with the latest GMS version and re-upload it. 

The example project fails to build with both Windows -> YYC and Android -> YYC build targets, while both Windows -> VM and Android -> VM build without issues.

The error:

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object obj_test_npc:

Unable to find any instance for object index '100042' name '<undefined>'############################################################################################

gml_Script_animation_set (line 44)

gml_Object_obj_test_npc_Step_0 (line 28)

Thank you!

Thank you. Could be made better but it was one of my 1rst faxeflixel projects. I will update it sometime in the future.

(1 edit)

Excellent product!!!

If I may make a small suggestion? It is safe and won't break anything.

The debug text of truestate_draw_current is tiny and not readable on bigger resolution (and even worse in mobile development). It would be handy an additional scale argument:


Thank you for your time!

I used your asset for an example project for HaxeFlixel. You can check it out here. Thank you very much for this awesome asset!

I used your asset for an example project for HaxeFlixel. You can check it out here. Thank you very much for this awesome asset!

I created a simple roguelike prototype and I used those awesome assets! Thank you!

You can check it out here if you want!

Thank you!

I have one more question. Is it suitable for mobile (performance/touch controls)? Is it tested on mobile?

(1 edit)

Thank you! I will try it out. If I use it in my project I will make sure you will get paid!

Is scribble already included in the tool, or should I download it too?

Updated the Portrait example project. It had scale to 1 instead or .5

Thank you for replying! 

I've already implemented on previous project the logo as you described. I am just looking for a neater way to do it.

(1 edit)

It might be perfect for an animated logo after the splash screen, if hopefully works on android build. I will try it sometime in the future when the game is almost finished

I bought this today and I missed a detail from the manual, so I contacted @Pixelated Pope via discord. He replied very fast, he was kind and helpful! As soon as he clarified a crucial detail to me I realized how powerful this tool is. 

Thank you @Pixelated Pope for this powerful tool!

Thank you for your kind words! I am glad you like it!

Thank you for your quick answer!

sprite dimensions?