Hi,
I'm fairly sure you can't straight up research everything (some events wouldn't get triggered and so on), but you can unlock all technologies to be easily researched by typing "res u" into the console.
Hi,
It boils down to the project being 8 years old and a big mess at this point, the tool used to create it being an old and unsupported drag and drop editor that not many people are familiar with, and the source containing API stuff that others probably shouldn't see.
A much better use of time would be starting a new project on much stronger foundations.
Hi,
The game will stop receiving feature updates.
Please read the latest devlog post for more information: State of the project + Mod Tool release - Hardware Tycoon by hi (itch.io)
Hi,
The place I'm coming from is that Construct 2 events are hard to read and follow, being all over the place and without handy modern IDE features to assist sifting through code, the systems in place don't work well (I would pretty much add the feature first and balance it later, only stabilize after everything major is in place, which it never was), and they're quite patchy and for the most part non-reusable.
I could try to give a general overview of all the formulas and what they were supposed to achieve, but otherwise I always thought that most of them have to be remade. It's not possible to build anything decent on a shaky foundation like Hardware Tycoon is and it's not like some kid with a passion project did anything irreplaceable.
Hi,
I greatly appreciate the kind words :)
Hopefully any future work of mine also gets me your praise.
Don't worry, I can't miss a new topic (at least when the forums are quiet).
I've already started work on a new game project and I wouldn't be able to find time for another amidst work, university, and other projects that should be finished first. If I made a game that can be enjoyed by others, I'm sure you can too. It just takes significant effort, but you seem passionate!
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The Developer
Hi,
According to the FAQ:
What is Hardware Tycoon made in?
Hardware Tycoon is an HTML5 game made using Scirra’s Construct 2. Desktop versions run on nw.js.
I don't have any real advice on game engines, it always depends on the project and your proficiency in the given engine. Construct 2 has been unsupported for a couple of years now, but Construct 3 seems decent enough if what you need is a tool to make a simple game quick.
Hi,
Currently, the consensus is that pricing your CPUs at just over 2x the unit cost is the best. You will lose out on some score (the review will mention that the CPU could be cheaper) but it’s worth it for the higher price margin. You also have to remember about basic marketing and staying on top of the research (release more products or wait until the next year to unlock new research). Putting in the best specs for your CPU is usually the way to go with the exception of experimental dual-core, early PGAs, and clock speeds at the very limit of the used tech process’s capability.
If you’d like to know more, feel free to ask the community!
Hi,
Thank you, however, I'm not looking for any help with the game.
From the FAQ:
Are you looking for help with the game? Is there any way I could help?
Thanks, but I want to keep this a personal project, besides, I'm not good at working in teams, and Construct 2 projects are hard to collaborate on anyway (especially when they get this messy after 5 years in development...). You can help by becoming a beta tester, donating, or simply leaving constructive feedback :)