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Hardware Tycoon

Design and sell hardware to outdo the competition in this free tycoon! · By hi

Open-sourced

A topic by Mostlime created Jul 15, 2024 Views: 698 Replies: 24
Viewing posts 1 to 3
(+3)

Yeah I get it, you don't have time to organise everything to make the game open-sourced, but you don't need to.

All that we need are the project files, we don't care about the organisation, or anything like that. I, for example, just want it so I know how you made the systems so I can replicate it on another engine. It'll be a nice parting gift, even if it's all messy.

(-4)

Hi,

The place I'm coming from is that Construct 2 events are hard to read and follow, being all over the place and without handy modern IDE features to assist sifting through code, the systems in place don't work well (I would pretty much add the feature first and balance it later, only stabilize after everything major is in place, which it never was), and they're quite patchy and for the most part non-reusable.

I could try to give a general overview of all the formulas and what they were supposed to achieve, but otherwise I always thought that most of them have to be remade. It's not possible to build anything decent on a shaky foundation like Hardware Tycoon is and it's not like some kid with a passion project did anything irreplaceable.

(+3)

I understand, I've used Construct 2 and get how messy and difficult the code can be. But I don't see a problem with letting the community have a go at trying to understand it. Providing explanations is your choice but either way, if you do or not, access to this code could help so many people with their own little projects.

(-4)

Perhaps I will, there's still the matter of a possible patch update (minor old stuff that was done for 0.3 and hopefully fixing score submission) and the code having secret keys in it, but I really don't have the time for that at the moment.

(+3)

why can't you post the open source code? you were told that even if it is in very bad condition, you can just post it, people will deal with it themselves over time.

(1 edit) (+5)

Hi, I currently making my own tycoon game that are inspired by the Hardware Tycoon and other "table" tycoon as well. For a week or two I should present current early demo. This kind of game was always in back of my mind, I've hope for this project to complete one of this aspect, but as well I can continue heritage :) 


(+3)

For true heritage, you will need to abandon project at its peak, and then years later announce that you are not gonna continue to work on it

RADOMIEJ BRO which engine are you using

probably JavityEngine, developed by him https://github.com/Radomiej/JavityEngine?tab=readme-ov-file


It's programmed in Java, which leaves a bad taste in my mouth, but it's fine for smaller projects like these.

huh could you make hadrware tyc like game in this i mean can i 

are you asking if it's possible? of course it is.

(+1)

any guide please i mean video guide

you want a guide to recreate hardware tycoon?

yah yah yah

there is no guide. This is not how you become a good game developer, you have to learn how to implement these mechanics all by yourself.

breh? then why you said abt guide

but can you tell me from where did he get background image as i ain't gfx artist :(

Hi, the JavityEngine is my old project, currently I've switch to Web Engine(HTML5, React, PixiJS) and some other helpfully staff :D My pre-alpha is almost ready but still working on fixing small bugs and missing parts, and need to prepare clean roadmap for this :D

https://vimeo.com/996666700?share=copy

wow, that's awesome. I've used PixiJs, never knew you could pair react with it. I'm not one for frontend frameworks (the insane amount of them, and the arguments people have about them, have made me follow vanilla js instead.) But I'm happy for you and hope you continue development. The game looks fantastic, is there any way I can follow development of this?

(1 edit)

Yes, I'll make project public today or  tomorrow :) I'm want to add two more task (version component and background music) then can share this pre-alpha version to take first feedback, there are still missing thing there and that but it should be fixed shortly when we target all "missed" parts :D In regards technology I'm also not frontend guys(professional Java dev, and hobbyist Unity programmer by last couple of years) but I've decided switch to the HTML about half year ago (can't stand Unity UI systems anymore, and the incident with Unity make me part from them as for now) 

That's awesome to hear, I'm more into Godot but also love using SDL2/raylib for making web games in wasm. I'll check out the game later, thanks.