Jump is lacking, the wall junps are clunky and you get stuck often, there are parts where you're going to get hit too if its your first time as the tutorial for blocking attacks/ projectiles is past the first double hallway of unavoidable projectiles...
Hayham2002
Recent community posts
If a dev doesn't want to add Futa into a MxF game then he/she does not have to.
It is their creative freedom to do so. Most people don't want weird fetishes like you clearly do. So if a Dev says NO to your disgusting not very well hidden fetish then don't cry and move onto other games that do have that.
Anyways good work on the game Dev, Demo looks great!
Obviously I know this is 0.1 but I wanted to give some feedback and personal gripes I have with the game.
Firstly I want to say I've enjoyed it so far, the art looks good and the music is nice to listen to.
However here are a few of my personal problems with the game
- There's not much direction. Aside from the main couple of quests (get iron, get bow, get 10,000 money) there hasn't been a lot of direction in where you should go first. I got loads of wood, can't sell it anywhere. I fight a lot of enemies, get stronger, still don't know where to go. It's open world but not focused enough on progression.
- Enemies scaling with your level, rather than being at a certain level. This seems odd because of the point mentioned earlier, you don't KNOW where to go, there isn't much in the way of direction. You'll fight to the end of an area, see a large boss but they're at the same level as you yet seem too hard to even possibly half their health. So you fight it again 10 levels higher and they're the same level as you again so you have the same problem. As a side note here the girl you meet in the hills and mine, I rejected fighting her twice because when I haven't she has beaten me silly. Haven't seen her since then, unsure if that's supposed to happen but as stated above there's not much direction.
- Money. Unlike most RPG's where you'd get a decent bit of money for defeating enemies, in this one the best way to do that is to hope you get lucky for monster parts because no battle gives you more than 2-3 money. Even then they only sell at 100 per one. That on top of the fact that to sleep (heal) you need 30 money, to buy items you need money, to buy skills you need money and there's even a quest for 10,000 money as stated earlier. No matter how much you try you WILL stay poor.
- Skills are a major issue, you need 1000 money to get one skill, the ones you realistically want cost a lot more. Surely a system of Skill Points or a possible Skill Tree would be a better use of making our characters better, rather than relying on the hardest resource to obtain?
Obviously I don't expect these to be changed just from this one comment, I merely hope that you look at it and think about it for the future. I look forward to the development of the rest of the game and can't wait for your next release.
I haven't played the game yet as I'm waiting for the download to hurry up, but I just wanted to say I gave you $5 for this. You clearly work hard to try and put out an update every 3 months plus with a wedding coming up you need every single penny you can get. So you deserve this!
Good luck with the tough quarter, take as long as you need!