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Heiwa

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A member registered Jul 05, 2020 · View creator page →

Creator of

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Also, inspired by you I tryharded the fight a bit and brought the dev time down to 1:14:608. Would be fun if you're inclined to try it again.

Parry and caution are the keywords.

Very nice! How long did it take to you to master the fight?

This hit me very hard in the feels. Thanks for your work of art.

Too slow. Great in almost every other aspect.

Loved the systems. Explore them, it's pretty fun. 

Player movement is too fast and feels bad (keyboard user). Shields should be bigger. Presentation is top notch. Could'nt get past the tutorial and got bored after a ton of mins.

Like all "psychedelic" on my end -  browser.

Game was visually bugged, but still enjoyable. Great job!

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Thanks, bro.

https://zezed.itch.io/total-fury

Here's the project, btw!

https://zezed.itch.io/total-fury

by this time i was panicking, didn't understand the message from the jam page saying it needed to be published

https://imgur.com/a/uad64x2

I just... God... This is my first project and i didn't understand how to publish my game and didn't have time to upload it

i'm devastated, man, is there anything that can be done?

Solid simple idea.

Accessible and offers charming and simple fun - doesn't fit the theme without hardcore mental gymnastics.

Thanks for the insights!

Yes. The first section is super easy and the final one is ballbustingly hard - but doable if you're sure of what you're doing (like being ALWAYS on the move and spamming rocks). That's what lack of proper playtesting breeds.

 I agree with all of your suggestions.

Thank you! <3

Thanks!!

Haha, believe it or not but some graphic tweaks I proposed would make it all look muddier, so kudos to Zeg for standing pro-colorful saturated visuals. A dedicated color palette would be really interesting, but we didn't thought about it at all, haha.




Thank you! <3

Yeah, we could've done a better job at communicating the first thing to do - that was a lack of playtesting with others.
I agree about diagonal shooting, but our available time wasn't enough to polish a lot of stuff.

  Thank you!

 If we ever go back to this project I'm sure there'd be many such small things I'd like to explore with this premise. 
Yes, the final section is a bit too extreme, I hope we get to tweak it.

 Yeah! Initially we thought about designing weird alien looking robot insect things with all sorts of crazy stuff in their design to justify the sounds you hear - but ended up with the simple solution for lack of time.
  Aaand I went overboard with the music when it could've easily been a simple 8 or 16-bit style tune. I'd like to keep exploring this idea as my limited experience with these projects evolve.
 Thanks for the insight! <3

Good at what it does. Doubling down on the humor and general wackiness would do wonders. Good job! :)

Good puzzles!

Thanks for the insights! ^^'

Occasionally tense but could use a faster pace. Beautiful.

Thank you very much! :D
Yeah, we couldn't properly polish it so the final section really is quite hard.
Hope we get to fix the music distortion too, the original mix is not nearly as bassboosted as that, lol.

 Holy Christ, I wanna work with you (DM me if interested, lol).
 At first I was fairly bored with it and didn't see much of a point to this unique gameplay gimmick - switching eye focus constantly should be unfun, right? And it was at the start. Add this to the fact that levels don't actually require the player to engage in combat, so there's no point in buffing your legs and skipping past everything.
 I was almost quitting but kept playing when the boss came (good introduction btw) and at some points it showed sparks of good potential in that - at first glance - seemingly unfun gimmick. The fight was tense at some points, asked me to decide quickly if I'd want to switch buff priorities PLUS after deciding i'd have to "pass" a manual skill check to execute it in a fast enough way to not disrupt the fight or getting hit. Of course it ended up being very easy once figured out, but its' potential is the real star here.
 I'd love to see this properly explored, it's engaging in a fairly unique way.

Found it hard to figure out why exactly i failed, which made it harder than needed.

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Yeah, I did notice the sound distortion in-game, but I wasn't able to fix it on time for reasons. The mix is a bit compromised. Thanks for playing! Vintro/ZeGGamer is the man.