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A jam submission

Symbiotic HeartView game page

Platforming in the heart
Submitted by Xavia2nd — 2 hours, 50 minutes before the deadline
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Symbiotic Heart's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#694.2784.278
Overall#6263.6303.630
Presentation#9403.6113.611
Fun#16263.0003.000

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You control both the colonist and the parasite in his heart.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Great idea, good job!

Submitted

This was great! Wasn't sold on the switching between modes at first, but the boss fight was a lot of fun and kept the pressure on to manage that efficiently. Well done!

Submitted

The game was really fun to play, came here from the rate my game section of discord and i am glad i did. great job

Submitted

I thought this was a cool and original idea - I especially liked the "boss" level: swapping between the arm and leg modes while on a timer was a lot of fun! Great job, and this definitely feels like it could be built out into something really cool.

There was one small bug I encountered on the last level - I think I jumped over the boss spawn point and was confused as to why there was nothing in the level, but I eventually figured out what was going on and was able to fight the boss.

Very unique game. I like your idea.

Submitted

I really liked how the boss fight at the end forced you to switch between the arms and legs in risky situations. Great job!

Super original and fun, really great art.

Submitted

I like this idea! Use another little platformer game to achieve the ability you want, it's fun to play.

Submitted(+1)

I really enjoyed the game! If I had to express one critical point, it's that you don't have to fight any of the enemies as you can beat the whole game by just jumping through it (besides the boss), but really well put together and nice concept, I enjoyed the game!

Submitted

Great game and concept. Switching the parasite is a bit cumbersome. Maybe this concept could be kept while improving the switch gameplay ! :D

Amazing game! absolutely loved the concept of how the main guy is vulnerable when you try to switch your buff and found it very very original, 11/10 game!

Submitted

Nice art and idea! :)

Submitted

I loved the feel of controlling the parasite, and the boss battle was really fun! I even felt tense trying to make sure to maneuver the parasite in time to avoid being hit. I did end up having to backtrack in a weird way to trigger the boss fight, as I was trying to run to find the exit, but regardless, great work!

Developer

Thank you! I'm glad you enjoyed it!

Submitted

Looks really nice :)

Submitted

Solid! Well done! It felt a little interrupting to have to walk and jump around to change between power ups, but that's a minor complaint for an otherwise cool mechanic!

Submitted
Deleted 3 years ago
Submitted

This is beautiful in both graphics and idea. The ability to move as the parasite is amazing and I can see you doing so much more with it too. You can tell a lot of time was put into this and it shows good work all around!

(+1)

 Holy Christ, I wanna work with you (DM me if interested, lol).
 At first I was fairly bored with it and didn't see much of a point to this unique gameplay gimmick - switching eye focus constantly should be unfun, right? And it was at the start. Add this to the fact that levels don't actually require the player to engage in combat, so there's no point in buffing your legs and skipping past everything.
 I was almost quitting but kept playing when the boss came (good introduction btw) and at some points it showed sparks of good potential in that - at first glance - seemingly unfun gimmick. The fight was tense at some points, asked me to decide quickly if I'd want to switch buff priorities PLUS after deciding i'd have to "pass" a manual skill check to execute it in a fast enough way to not disrupt the fight or getting hit. Of course it ended up being very easy once figured out, but its' potential is the real star here.
 I'd love to see this properly explored, it's engaging in a fairly unique way.

Developer(+1)

I'm really glad you found the idea interesting! The combat incentive was also a concern of mine, I'm fairly new to game dev so I still have a lot to learn lol, thank you very much for your feedback :)