I really love the concept of having a randomized boss each time—it keeps the gameplay fresh, and offers something new with every run.
That said, the randomness also makes the difficulty feel inconsistent. Sometimes it's a breeze, while other times it’s unexpectedly tough. It’d be great if there was a way to balance this, maybe by gradually increasing the challenge over time.
Also, I noticed that some boss combinations can be "cheesed" by just tanking all the damage without much strategy. Adding mechanics to prevent this could make the fights more engaging.
Overall, it’s a fantastic idea with tons of potential. I’m excited to see how it evolves!