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Hetty

3
Posts
A member registered Aug 16, 2019

Creator of

Recent community posts

I really love the concept of having a randomized boss each time—it keeps the gameplay fresh, and  offers something new with every run. 

That said, the randomness also makes the difficulty feel inconsistent. Sometimes it's a breeze, while other times it’s unexpectedly tough. It’d be great if there was a way to balance this, maybe by gradually increasing the challenge over time.

Also, I noticed that some boss combinations can be "cheesed" by just tanking all the damage without much strategy. Adding mechanics to prevent this could make the fights more engaging.

Overall, it’s a fantastic idea with tons of potential. I’m excited to see how it evolves!

Neat idea!

Oooh that's pretty cool!