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I really love the concept of having a randomized boss each time—it keeps the gameplay fresh, and  offers something new with every run. 

That said, the randomness also makes the difficulty feel inconsistent. Sometimes it's a breeze, while other times it’s unexpectedly tough. It’d be great if there was a way to balance this, maybe by gradually increasing the challenge over time.

Also, I noticed that some boss combinations can be "cheesed" by just tanking all the damage without much strategy. Adding mechanics to prevent this could make the fights more engaging.

Overall, it’s a fantastic idea with tons of potential. I’m excited to see how it evolves!

Thank you so much! We've been made aware of the balancing problem, as well as tanking problem. We've already got plans in place to patch these problems as we transition this into a full game. We plan to add more bosses, more music, and a storyline!