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A jam submission

Casino ClashoutView game page

Hack and Slash through the Casino
Submitted by IronFeatherStudio — 12 hours, 6 minutes before the deadline
Rated by 20 people so far
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Casino Clashout's itch.io page

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Game's Take on the Theme
Slot Machine Boss rush

Did your team make the majority of the art and music during the jam?
Yes, only sound effects and effects were out sourced.

If not, please link to any asset packs or resources used here.
https://ivoryred.itch.io/pixel-poker-cards https://bdragon1727.itch.io/free-effect-bullet-impact-explosion-32x32 , sfx links attached to game page

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Comments

Submitted

Awesome! I like the idea of this and admiring boss designs. Art and visuals r cool too.

Submitted

I like the visuals mainly, the mechanics are smooth and all is cool overal to me, I find interesting how you use the spin theme in the game with the slots, I rate graphics, fun, control and music on top but all is cool, also, if you have some time, please rate my game too, thanks!!

Submitted

Good use of the theme! The controls aren't too difficult either. Just enough to feel like you're improving in handling. The graphic style isn't really consistent, but it's still quite nice. It was pretty fun to play, thank you very much!

Submitted

Cool idea, and I love the implementation of the mix-and-match bosses. Definitely has some balancing issues, but I'm impressed you were able to pull this together in a month. Good work!

Submitted(+1)

I just got around to playing your game. The concept is really cool! I loved and was pleasantly surprised by how the bosses are assembled from different parts. This has huge potential. The music and visuals are also very pleasant. Keep it up!

Developer

Thank you so much!

(+1)

The animation and art of the draw is very good

Developer

Thank you!!

Submitted(+1)

Idea was great! Was it really randomized, or you just made tons of enemies made out of separate parts? Anyway, i liked it. Player may be a little big for that game, and there is a lack of animations, but i liked the realization.

Developer

Thank you! It was totally randomized! Our artist drew up three bosses, sliced them up, then the game would reassemble them in-game! It was a lot of work, which is exactly why we're short on animations!

Submitted(+1)

Amazing concept!! This game gave me a lot of enjoyment with its wild design choices! The balance may be uneven, but hey—IT’S A ROULETTE, so it didn’t feel out of place at all! 😆

Great job!

Developer

I love that take on it, thank you!!

Submitted(+1)

Great concept! But like others said, sometimes fights can be a bit difficult or too easy, but I guess that's part of its charm.

Developer

I love you

Submitted(+1)

An interesting approach for the boss design and actually a backstory for the game would be a nice touch to carry the game further.

Developer

Thanks for the compliment, our artist worked pretty hard on the bosses! Yeah, we didn’t add story to it for the jam, focusing more on the bosses and conjoining mechanic. The story is already in the works for the polished version!

Submitted(+1)

Hello! The idea is great, combining bosses is a really creative mechanic, Probably I would add some hints to learn  the gameplay of the battle and also I would add another mecahnic to reinforce the spin theme. Besides, its fun!!

Developer

Hello! Thank you for the compliment! We plan on adding a tutorial for the polished version, and I agree that the bosses could use a bit more buildup before their attacks, to hint at the incoming hit. We’re glad it’s fun!! 

Submitted(+1)

Damn, it took me a while to figure out it was creating the bosses by parts, really a clever idea! Also I really really loved the graphics and the animations of the slot machine, the sfx were amazing too, really satisfying, an amazing job! :D

Developer

Thank you so much! A lot of love went into the graphics, and the machine. Glad you liked them!!

Submitted(+1)

Love the concept of random bosses !

Also is the difference of pixel art resolutions between first menu and boss fight wanted ?

Developer(+1)

Yeah, to some degree. It isn’t possible to keep a 1:1 scale between the two with the camera moving around and zooming onto the machine, but we definitely could have done something like scale the machine up to compensate. Even then, we would have kept the icons on it a low res. In the polished version, we’ll have to scale the machine up to match. Thanks for bringing that to our attention!!

Submitted

Ok I understand the limitations, good luck dealing with that !

Submitted(+1)

I really love the concept of having a randomized boss each time—it keeps the gameplay fresh, and  offers something new with every run. 

That said, the randomness also makes the difficulty feel inconsistent. Sometimes it's a breeze, while other times it’s unexpectedly tough. It’d be great if there was a way to balance this, maybe by gradually increasing the challenge over time.

Also, I noticed that some boss combinations can be "cheesed" by just tanking all the damage without much strategy. Adding mechanics to prevent this could make the fights more engaging.

Overall, it’s a fantastic idea with tons of potential. I’m excited to see how it evolves!

Developer

Thank you so much! We've been made aware of the balancing problem, as well as tanking problem. We've already got plans in place to patch these problems as we transition this into a full game. We plan to add more bosses, more music, and a storyline!

Submitted(+1)

This was very entertaining i love the idea of the boss's being randomized by slots and changing the boss each time i felt as tho the players movements were not very good but the entertainment of random bosses made me push through that. very fun would love to see a polished version of this

Developer(+1)

Thanks, man! We do plan on making a polished version, most likely adding story and an actual genre to it. Stay tuned!!

Submitted(+1)

Lets go gambling, AW DANG IT, AW DANG IT. Honestly fun game, though I didn't even know I had a gun. Maybe a control's tab in the main menu would help with that. Aside from that, banger entry, ya'll should be proud of it!

Developer

AW DANG IT

Submitted(+1)

This was such a cool idea! I loved the build-a-boss concept and thought you did a really exceptional job with tying them together visually. I would have liked to see more animation on the parts, but I totally understand the constraints.

I would have liked to see more mechanical aspects to your boss fights. They felt either very challenging or very trivial, but the variety kept it engaging enough to spin another time!

Developer

Thanks! We did feel that we didn't balance them properly, but we plan on rectifying this in the polished full-sized game we're planning based off of this. Stay tuned!!!

Submitted(+1)

Lets go gambling!

Love the idea of procedural bosses and the mechanics are very interesting. I like how the attacks all work together, I do wish that you shot where your mouse was and not where you were facing though.

Developer

Thank you for the feedback! We had a lot of trouble figuring out the range system so we may end up incorporating that?