:D Thank you everybody!
hexdie
Recent community posts
Hey everyone! You can find my soundcloud here.
I actually just finished this track I'm really proud of:
Thank you! :D I agree, there isn't enough games like the original Zelda. There will definitely be aspects of this game which are similar to the original zelda: an array of tools/items, heart-containers, dungeons, puzzles. I don't have specific items planned out yet, but I think I am going to avoid the Zelda staples to differentiate this title a bit as well as try to discover new mechanics.
With this game, I'd like it to largely resemble the original Zelda in terms of the player's freedom to explore anywhere at any point without having to be railroaded by story (like what the later Zelda games do), despite what consequences might occur. However, there are aspects from the later games I do want to incorporate into this game, the biggest one being characters/side quests. I'd still like there to exist interesting characters to interact with (which the original LoZ lacks) as well as maybe side quests like what the later LoZ titles offer.
Hopefully that answers you question. Thanks again!
Hey everyone! This'll be a short update. I was getting overwhelmed with other things going on in my life, so I took a break for about a week or so. But I'm back at it now!
1) Dungeon Artwork
I've started work on the artwork for dungeons in the game, So far, I'm just mocking up how it'll look and what assets I'll need. Here's the mockup and a screenshot of me working on it:
2) Dungeon Music
I started work on some music for dungeons. I wrote this, and I like it so far, but it's definitely far from being complete.
3) What's next?
I'm going to continue dungeon work, including art and audio assets plus animations. After that, I'll try my hand at designing a dungeon. I'll be sure to keep you all posted!
Also, please let me know your thoughts on this project so far! I'd love to know what you're all thinking. Thanks!
Hey everybody! I made something for
Loading Screen Jam in about a day.
If you're interested, you can find it here.
Does this change include updating the references to SWF files? I'm getting an error on https://hexdie.itch.io/dfragmente where the SWF is being requested from an HTTP url.
Here are most of the tools I use to develop my games:
- Haxeflixel as my development framework (which includes other tools such as Lime and OpenFL).
- FlashDevelop for my IDE.
- Pyxel Edit for art and animation creation.
- Reaper for music creation (with a bunch of free VSTs)
- LabChirp for sfx creation.
- git in combination with Bitbucket for my source control.
- LICEcap for creating animated gifs to show off.
- Paint.NET, gimp, and inkscape for image creation that isn't my in game art (banners, boxshots, etc.).
I'd really like for some way to follow devlogs other than just checking the devlog section for updates. TIGSource allows users to "subscribe" to threads and will get notifications when that thread is updated. Preferably, I'd like to be notified when the creator of thread supplies an actual update but I realize that is much harder to indicate than a thread just being updated. Anyway, just an idea!
What is this?
Glow Flower is an action/adventure game I have been working on for the past few months. The game will have a strong emphasis on exploration, in the same vein as the original Zelda game. The game will be open for players to explore but players will have to survive as well as use their wits to explore it all.
This game started as an entry for the GBJam earlier this year. I didn't end up submitting an entry but I liked this concept and art style enough to continue working on it. The game (per jame rules) started with out 4 colors. It has since jumped up to 7, but I don't intend on going much higher than that, if at all.
The game is being developed in HaxeFlixel for PCs (Windows, Mac, Linux). I'm doing the programming, art, and music for the game.
Progress so far
So far, I have a lot of code groundwork done. After building the incredibly rough version intended for GBJam, I spent time doing some heavy refactoring and writing systems to more easily allow me to create entities (based off of JSON data). During which, I did spend time on art and animation. At this point I'm ready to start building content like enemies, locations, other npcs, etc. I've decided to start with designing enemies. I still have a bunch of work ahead of me, obviously! :D
Mockups/Character Art
So, I have a bunch of art to share, so I'm just going to dump those here.
Hi! I'm hexdie, and I've been making games now for about 1.5 years. I am a programmer professionally but I don't work on games there, so I make games on the side. I code games using HaxeFlixel and I make the music and art as well. I'm currently working on a Zelda-like game that's still pretty early in development. If you're interested, you can find me on Twitter.