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A jam submission

Don't Call The VoidView game page

Fresh from the shadow realm, you're trying to understand what brought you here and where to go.
Submitted by Tinfoil_Luna — 6 days, 3 hours before the deadline
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Don't Call The Void's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals(Graphics)#43.0003.000
Fun#62.6672.667
Overall#72.6672.667
Sound/Audio#72.6672.667
User Interface (UI/UX)#102.0002.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://tinfoil-luna.itch.io/call-the-void/devlog

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Comments

Submitted (1 edit)

Nice point and click, kinda dark in a good sense, managed to find all 4 symbols but then couldn't find a way to return to the portal that said I needed all 4 symbols (couldn't backtrack beyond the room with the cube puzzle). The passages between maps could be made a bit clearer.

Quite original puzzles, loved all the playing with words instead of the more typical "use item A on place B", great work!

Developer(+1)

Thank you!! :) To go back, you have to walk to the left of the fountain, there's another puzzle (the star field) which will provide the way back when solved. I see that some players have issues with the passages, I'll try to make it clearer / add hints on the next iteration...

Submitted

Hey I think I'm just dumb, but I couldn't figure out what to do after fixing the mirror with the red letters on it. Tried going through the mirror and said I need 4 symbols but the only symbol I could find was the heart key. However, this is a really cool game and I love the mystery and music. Really creative! 

One recommendation I'd have is to make it possible to switch between the observe(eye icon) and grab (hand icon) with the right mouse button or spacebar or something just to make it a little easier to switch between the two. 

Developer

Thank you!! :) I'll try to add the switch after the end of the jam. To proceed with the game, click on the Light spot on the floor in the left bottom corner to walk to the next room. I'll try to make it more visible next time, too.