I'm looking at it but don't wanna be disappointed do you know if it's about Weeping Angels or has a Weeping Angel-type enemy??
SAUSAGEPIZZA
Recent community posts
The fact that there is a demand for the game is another reason to make it cost money. And it's A SMALL FEE. If you hate popular games with money, then honestly you don't deserve those popular games. They are worked hard on and deserve that income so that they can provide you with more updates and better games in the future.
Edit: Also, downvotes are to help people express themselves and how they feel about your comment/reply. If they don't like it, then they downvote it. If they like it, they upvote it. It's a good thing, too. Because when a reply is downvoted (like your original reply) it's put at the bottom of the comment section. This allows for content that people think should not be shown to the public to be sent to the very bottom where not many people will see it. If someone likes a post, however, and upvotes it, it's sent to the top where more people can enjoy and read it. For example, your original post was selfish and ignorant, so 3 people including me downvoted it as I'm typing this.
Cool game! I heard it's full release will be on steam, you should get a page for it or somethin' so we could at least wishlist it! I got a couple things to point out if you don't mind.
1. I don't know if you know this or not, but when using the option "push players" the hitbox is extremely large. You could be a good distance away from an npc, and they'll fall over as if you have a ragdoll aura.
2. NPCs should have a way to at least defend themselves against zombies, as they can only run away at the moment.
That's all, just two things to point out. Again, I don't know if you know about 'em or not, just felt like pointing them out. And don't feel the need to rush and fix these things if you even had that in mind, it's not too big of a deal since this is only a demo. Other than that, it's a pretty fun game!
I know this is a big thing to ask for, but hand tracking. You should make this compatible with hand tracking. It'd be amazing! Also, I don't know if you're already working on this but it'd be great if there were more places to go. And maybe make the controls to fly the TARDIS not so simple? Maybe a couple switches before the throttle. Also, add it so we can control if we want to stay in the vortex or land. It's kind of odd that the TARDIS takes off then immediately lands.
I'm honestly blown away just by watching the trailer. I've always wanted a good VR Doctor Who game where it doesn't highlight or show you things to pull on the console, but you gotta learn it. This makes me want vr so much more, god your game looks so amazing. I'm going to go bribe my mom for a VR Headset now. Lol. In all honesty though, keep it up. It looks AMAZING!