The purpose of going fast is going fast! Seriously though it would've been more useful with a better calibrated/designed combat system (to evade enemies, get behind the enemy ships, etc.), something I, unfortunately, didn't have time for.
The ui that tells your initial health (and the rest of the stats) is in the start menu because I couldn't get it working during gameplay the way I wanted to. And I'll consider the thing with the acceleration. Thanks for your feedback!
Definitely, but I'm still pretty happy that I managed to submit at least something in time, especially considering that this is my first game jame and also that I was lacking the expresence needed to achieve more in the given time period.
At first, the plan was to make the stats visible during gameplay, but I couldn't make the UI work as intended, and since I was running out of time, I opted for a cheap solution. And for the bug, I might look into it if I decide to revisit this game and improve it. Thanks for the feedback!
Nice concept and beautiful presentation but there was a bug with the UI that shows the required combination so I had to rely on guessing to complete puzzles. Great game though.