I'm not personally a fan of the creative commons license, as it doesn't allow the author to restrict/rescind uses for bad actors. Anyone is free to use the icons with the following 2 conditions:
1. You can not put it on products where an 'ai' art generated image is used in the final product.
2. You can not repackage or sell this icon pack to others. Credit is not necessary, but feel free to send people this way to grab an icon pack for themselves.
Creative Commons doesn't allow for these conditions I believe. But happy to be told otherwise.
HINOKODO
Creator of
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Thanks for playing!
Ts 5-7 are always successful.
They count as a tech skills you know (once you discover em of course). So if you know TS1 and TS5, you're rolling 2 dice.
The intention of tech skills is that you pick 1, roll, and see if it failed or not. There is no reverting to a different skill. (But play as you wish)
I try to think about it realistically. If you attempt to dodge and strike, but miss the attack, it'd be a little odd if your arrows just caught on fire.
Hope this helps! If you have any more questions feel free to ask! I'm on the discord all the time and usually respond quicker there if that helps. Link to it at hinokodo.com
I answered ya over on youtube, but so folks here see it too:
You got it, It's really hard at first. The day 3 weapon helps a lot, but can't often kill something.
So until you explore and find a weapon, or money and a village, you'll have to run away.
Thematically this makes sense, as your character has never been in a dangerous situation like this before. You don't know how to fight and being able to kill everything that crosses your path from the beginning is not super interesting to me.
I like the slow build up to being powerful. Let the journey make you stronger and until then, you gotta be a little strategic with what interacts with you!
You got this, good luck!
Hiya! Check out pg.7!
When situations like this pop up, use the priority map.
You're 0. If east isn't an option cause you're at the edge of the map, you'll check space 2, then 3, etc until a space is open for what you're doing.
Hope this helps! If you have more questions, I can answer them a bit quicker on the discord. (Link on hinokodo.com)
oh. Sorry about the inconvenience! I'm available on nearly all social platforms, and via email. Happy to send a link to any digital files you need if scanning a QR code is an issue. (you're here on itch, so you seem to have found the right place!) We used to host the digital files on our own site, but there were way to many tech issues with that, many folks couldn't find the links, the downloads wouldn't work, and so on. We saw it best to let itch handle the hosting, and put a code in the physical books. What's great about a QR code is we can make sure everyone who purchases a physical copy gets access to the digital files no matter who or where the books are sold. We don't have to rely on every bookstore who carries this game to have to host the digital files if they even offer that service. Most physical books out in the world don't include the digital files, so we think of that as a bonus, but I completely understand your frustration. 7 billion out of 8 billion people appear to have access to a smartphone, according to a few sources, so we felt it was safe to use a QR in the book. Again, sorry for any inconvenience!
Hmm, You don't roll for god events. Are you playing with Miru 1 second edition (2e?)?
Maybe you're reference Grasslands R6. If that's the case, You'll wrap up the first night as usual, eat & sleep. The next day you'll skip calendar days as if it were the beginning of Day 3. On cutscene days "god events", you'll go to page 32 and read the day you're on (in your case the first cutscene on day 3. and just do what it says from there. )
Pretty rare to get Grasslands R6 on your first day. You lucky duck!
ts8 has you throw your weapon, so you can't use it again next turn if you only have one weapon left! You can only throw a weapon once per battle. I would save that for the end of battle.
The last cryptic puzzle is very hard! But I bet EVEN you can figure it out, especially since you got the maps figured out.
if it lands on a tile you've been to before, you'll use the priority map to find the next possible spot. Just go up the numbers. (So if you rolled a 12 and it's not a mountain like map 8 wants, you'll check tile 13, then 14 and onward until you find a blank tile or the terrain that the map points out. ) it's like the map says "this treasure is somewhere south in the mountains", use the compass to find it.
1. Radio tower counts as an icon on the map yep!
2. You can use the same tower to decrypt all maps. Since that tile is a place you've visited before you would do steps (A-C-H-F-G) the event for the radio tower building would be decrypting the maps. So once you've done those yes, your day would end. (You can do all 3 in the same day)
3. Tiles with a treasure icon on them work like I demonstrated above. A-C-H-F-G. The 'event' is just finding the treasure no exciting text for those im afraid. The decrypted maps should tell you the terrain of the area you unlocked. Basically grab treasure and end the day.
Oh you're updating your comment! I was like... wasn't there more to answer! Sorry for the late reply, I just got to my computer! Congrats on cracking the code!!!
To decrypt a map, you'll need to be on the radio tower tile. Once you've solved the puzzle, you'll roll 3xD6. Use the priority map on pg05. (So if you roll a 12, the treasure on the map is 2 spaces south of the tile you're on.
There are a few opportunities during different events to interact with a Helper F2. (You may have the option to kill it) With a PDF if you type ctrl+F you can search a document for a word. So if you really want a Helper F-2, see where it pops up in bold and just be on the lookout for that. Just glancing back over everything, i see at least 2 opportunities to interact with a dead Helper F2. Feel free to note on your map after you've killed one so you can go back and visit it if needed.
Excited to have ya on board! As an artist and writer (and human) it's important to me we keep the integrity of the icon to a high and reliable standard. Don't want folks getting confused if we can avoid it.
I'd say if there's any doubt in the art you're using (stock art is totally fine) is made from ai art generators, I'd ask you not use the symbol (even if the writing is human made).
I'm not familiar with Canva enough to give you a direct answer. I'd just ask if we can keep the use of the icon as an 'all was human made' on projects, that'd my preference to avoid confusion and ill feelings from the folks looking for great human made experiences.
Map Decryption can be found on pg. 45. Depending on which map you are trying to decrypt, you'll translate the cryptic language next to the spaces you need to fill out. I can't spoil how to translate the text, but everything you need is in the book. The only hint i feel is appropriate to post publicly is that you should look at the chapter titles. You can use the grid page at the back of the book to take notes for the language.
There are 3 radio towers in MIRU 2. One you'll find after Day 35 and two you'll find in the events (Radio Tower will be in bold).
1. A training roll is how you use tech skills. Roll up to 3 dice (this depends on how many tech skills you know), and if you roll a number that is equal to or less than the current level of that tech skill, then you hit the opponent and level up. Otherwise you miss.
2. In MIRU 2, you don't have to number the village.
1. Yep, the journals/survival book unlock the ability to use the appropriate Tech Skill! You got it!
2. You can do it either way. I wouldn't count minor injuries after 3. Whatever you find more fun/challenging. I think one bad dream is enough. haha! But if you want to, feel free to reset it back to 1 after you get the 3rd trigger.
1a. No limit on equipment you can hold.
1b. Your def equals your wearables plus 1. (Your base stats are 1 Atk and 1 Def)
2.cut scene triggers depending on the calendar. Follow the scene to see how it plays out. Some start right away, some want you to move to a tile first, some happen after the day ends. The cut scene will guide you with terrain and what to do.
3. You share the same location as the god when it appears. That is space O. Move the god based on the map on pg.7
Great question!
When attacking with Tech Skill it adds addition ATK power, so yes you'll include the ATK power of the weapon you're using! I ran out of space for an example on that, so i totally get the question there!
If you die, the day starts over. You'd delete the tile you discovered and begin the day anew. New terrain and event! (Although it's not a hard rule, feel free to attempt the same terrain/event if you'd like, as enemies you face that day have half their HP!) You HAVE to repeat cut scene days if you die. No way around those.