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Hit_box38

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A member registered Mar 03, 2018 · View creator page →

Creator of

Recent community posts

Holy fucking shit this is amazing you could make this in 9 days! Congrats

The game's mechanics fits together so well!

There were some technical issues with the loading of new levels in the beginning where the audio continues playing but the visuals stop freezes, but really impressive you managed to make this in 9 days.

If this isn't the number 1 game in this jam I'm gonna riot.

Such a good strategy game! The mechanic of changing your element when merging is so unique.

Such a good game!

I managed to find time to play this and I've not regretted it!

Reminds me a lot of those early 2000s flash games I used to play in school.

When a puzzle game makes me stop and think about how to solve it it means it's done really well! Great job!

Thanks for your input and feedback will look into these issues.

When trying to buy a card were there cards in your hand? The max is 3.
Also was the button for buying the card greyed out?

Thank you for playing the game and for your great and detailed feedback!

The infection mechanic on the grid was the first element we decided on in the design phase mainly because of the gridlock wild card.

When debugging the game seeing the infection spread at really high speed was mesmerizing. Makes me think of adding time speeding control like in Plague Inc. Evolved and The Sims.

The cards came in on the second day as I started to explain to our other programmer what we need to make and just spew out something about cards and they all liked it.

During the development we used the default background for a 2D scene in Godot and we realized we need to add it on the last day and our artist is in a totally different time zone but he pulled through and we made what we could.

The music is awesome I don't really have any interesting thing to add from the development except we all liked it.

Thank you for playing the and your kind words!
Our narrative designer was a bit hesitant about the theming but after asking some friends we doubled down on the theme.
Me and the narrative designer are both D&D DMs and our two inspirations for the game were Plague Inc. Evolved and Cultist Simulator.

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Personal point from myself: This was our first time using Godot so the game isn't perfect.
There are some bug fixes that we noticed and are readying fixes to deploy when the voting period is over.
But we learned a lot and all of the team is existed to continue working with engine.

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Hi Thanks for playing 😄, I was working on it as part of a team you can see the names of everyone and the roles too in the credits on the main menu and in the description of the game.

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Hi thanks for playing, I wrote how to play in the description of the game. You choose to cheat or not by click the left (not cheating) or the right (cheating) mouse buttons. I'll add to the description that you supposed to choose after the first roll.

As a D&D player and DM this brought me so much joy! Probably my favorite game in this game jam.

Thanks for playing, trying pressing the up or down arrows key at the butcher's door. And to exit press the escape key and click on continue (that's a bug we found after submitting the game)