Hey! Took me a while to get used to the controls (using both WASD and arrow keys is an unfamiliar experience for me lmao). It would be good to have some key remapping feature to make it more user friendly. But, for an early build, the game is brilliant!
I like how attacks and blocks have to be timed to have an effect, but since my skills in video games are terrible, I learned that I could spam the secondary attack and that would prevent the enemy from attacking you. Might be a bug, but ¯\_(ツ)_/¯.
I've put some things down below that you might want to consider, if you aren't already:
- Some way to have the character heal slowly over time, but only up to a certain point. (75% for example)
- You could add some scoring system, for every enemy you defeat, which helps the player become invested into getting a better score than they did before.
- You could gain this score from killing, picking up items. ect
- A UI/GUI update could be implemented, but that doesn't need to be done for a while yet.
I thought I might as well put some stuff that you've done really well too:
- The sprites look really nice!
- Love the parallax background and foreground, adds a sense of depth to the game.
- The way it swings enemies into the frame instead of just spawning out of frame and walking in is a pleasant touch and adds some relative realism to it.
- There's much more that I could add, but this comment is too long already!
I really like this game, even in an early build. Much more than I've ever done with a project myself because I distract myself way too often. So, props to you!
(I survived up to wave 2, by the way. Not great but, again, I'm super bad at video games.)