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Throwbot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #5 | 4.188 | 4.188 |
Aesthetics | #6 | 4.188 | 4.188 |
Sound | #9 | 3.625 | 3.625 |
Overall | #10 | 3.750 | 3.750 |
Theme | #38 | 3.000 | 3.000 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Gameplay felt like basketball on steroids in the year 3000. You have found very creative uses for the head. I wish I could have changed controls so that "Space" would be jump and right mouse click would be slowmotion. Also there could have been some screen effect to know when time was slowed down. Visually and soundwise the game is very pleasing. The head hurting on impact was a nice touch too. Awesome job!
OMG I'm so glad you noticed the head getting hurt sometimes. Even though it's a minute detail, and wasn't that difficult to put in, it's personally my favorite thing in the game :P
Love the style and what a unique design in game play. It was challenging at first, but then it started to feel like b-ball. great stuff!
Thank you for the kind words, I’m glad you enjoyed it. I did find that it was quite tricky for newer players.
Great work!
Thank you!
Thank you so much! :)
Cool game! Very interesting take on the throwing mechanics. Graphics & music are also awesome!
The kind words are really appreciated thank you!
I love the idea for this game, maybe it's a bit too hard too fast for my taste... It felt almost like a Kaizo rom hack for the huge amount of precision platforming and aiming, which to me was a bit frustrating...
I love the lil' robot dude, really cool!
I definitely see where you're coming from, there's a lot to be improved on the gameplay (and the level design). Thank you so much for playing!
The art is AMAZING, really like the story images, very impressive on such a short time
The music is AMAZING.
The gameplay is fun and creative.
Movement feels too fast movement when player does not have the ball, maybe tweak it a little bit
There is no feedback when slow mode is on which makes it hard to tell if I accidently set it off or on, consider adding a timer icon or something on the screen.
There is no feedback on submit button so I don't know if it worked or not when I clicked it. And can be clicked twice.
Consider adding a fullscreen button.
Thanks for playing. if you didn't make it to the leaderboard after clicking submit, you didn't make a high enough score.
Thanks for the feedback! I really appreciate the kind words. These are a lot of good points I'm going to write down for if I want to make a post jam version.
I absolutely have to admit I was planning on giving feedback for the submit button and I forgot..
For now you don't have to worry about clicking it too much, your score will only be able to be submitted once each time you get a new score :)
I really loved the head mechanic, and feel like it can lead to some insane optimizations. Great job!
Thank you! I've seen some members of the team make such unbelievable plays it's amazing
Beautiful visuals and very creative spin on a platformer! Great job!
Thank you for the kind words :)
The ball mechanic is very interesting and intuitive, this is cool!
How in the hell you all being near 10s for the first level xD
It took me at least a minute haha
Thank you very much! Honestly people are getting crazy with the speed running haha!
Thank you! It takes a while to get the full hang of the system, I took 3 days to learn it haha :P
Really great artwork, loved the beginning cutscene. Fun mechanics with solving puzzles with your head (ha)
Thank you! The beginning cutscenes were wonderfully done by Kayode. Haha, great one! Glad you had fun! :'D
Cutscene is awesome!
Control is very well implemented, pleasant responsiveness. The visuals didn't disappoint either! Great job!
Thank you very much! Very kind words, glad you enjoyed it!
Extremely polished! The speed mode you enter when you throw your head can be a but difficult to control at times but once you master it you can get some really fast times! The art, sound, and game-play are all amazing! Splendid job! ^^
Thank you! Got to watch your gameplay of it after I got up. Was taking plenty of notes in case we come back to the project in the future. Good luck on trying to get all the others within the few days!
Glad I was able to give some good input! :)
Everything in this game feels incredibly polished, I would have never guessed this was a 72h game jam game if I had found it randomly. You guys really are an op team.
Thank you so much, that's so sweet of you to say! We quite enjoyed your game too. Hope you had a fun gamejam!