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rock

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A member registered Feb 28, 2017

Recent community posts

1.18.18

Happy new year, y'all. Haven't made much, if any progress on my game, but I plan to continue it outside of the jam. Twine is a really interesting engine and I'm having a lot of fun using it (harlowe is a really friendly scripting language). Hopefully later today I'll have some more concrete updates.

Happy jamming!

1.6.17

Busy today building a shelf, but I finally got some time to sit down and work on Memento Mori. I've decided it's going to be a twine game, as I've played with the engine before but never really dug into it. 


For right now, you can wait in the pawn shop and time will progress. I'm currently writing off the cuff, so I have to establish some characters down before I get into the meat of the game. 

Not much progress, but some is better than none!

Very cool! Can't wait to see the final project, good luck with Ren'py!

Love me some roguelikes, however your goals do seem to be very large in scope. You may seriously want to consider an engine for your game- there's really moot point in reinventing the wheel, here. If you want to  stick to C++, I think Unreal Engine supports that alongside its GUI based coding. 

Either way, can't wait to see the final outcome!

You'll progress either way, but it'll be a different outcome than that you would get if you opened the memories. (Think like Papers, Please, where the story is concrete, but you know more about it the more you actively investigate.)

That coin sprite is great! Good job!

me·men·to mo·ri
noun
an object serving as a warning or reminder of death, such as a skull
(latin: remember you must die)

Memento Mori is a Merchant/Trading-Based RPG where you run a Pawn shop that buys, sells, and pawns the memories of its customers. 

Today, I only have basic ideas down; you will have customers come into your pawn shop, and they will either be buying, selling, or pawning a memory of sorts. These memories will be sealed. You can chose either to a) open the memory and see what's inside, but severely devalue it or b) leave it closed, and sell it at a higher margin.

For right now, the aim is to have one story campaign where you can chose to investigate a string of interesting events/memories you're receiving, or leave them closed and duck your head while shady individuals buy up all of your inventory.

I'm debating a few different engines- looking for text driven narrative; haven't decided yet. 

Hopefully something will come out of this jam. Good luck to everyone else!

This is super exciting, I'll totally bring this up to my tabletop buds! Good luck!

1. Hi there! What's your name? Want to introduce yourself?

Hi! My name is Hub, I use he/his (but I don't really mind anything other than she/her) pronouns and I like software development!!

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

I did! I plan to actually make something this time, haha. 

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

I love Megaman Battle Network and Megaman Legends, but recently I'm getting into Deus Ex: Human Revolution, and Warframe. I love the "what it means to be human" narrative, and I try to incorporate that into a lot of my work. 

4. Do you have experience with game development? What did you do/with what engine?

I do! I have experience making my own game engines, and experience in AGS, XNA/Monogame, and Unity. 

5. Tell us about something you're passionate about!

I'M PASSIONATE ABOUT MEGAMAN, MY SWEET SON

6. What are your goals for this game jam?

Finish something!

7. Any advice to new jammers (if you're a veteran)?

Have fun, don't stress, and don't feel bad if you don't get something out there! Keep on fighting!

8. If you're a returning jammer, what can the admins do to improve your jam experience?

Y'all are so sweet, keep engaging with the community and doing what you're doing!

1. Hi there! What's your name? Want to introduce yourself?

I'm Hub! I'm a software development student.

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

I've never done a jam before! This one starts right after school lets out for me, so I'm excited to give it a try since I'll have time!

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

I LOVE RPGs. Megaman Battle Network is my favorite game series and I love other RPGS such as The Witcher, Stardew Valley, etc.

4. Do you have experience with game development? What did you do/with what engine?

I do! I've dabbled in Unity and XNA. I've made text-adventure games in C#.

5. Tell us about something you're passionate about!

Megaman! I love megaman sooo much.

6. What are your goals for this game jam?

To make a fully functional (and hopefully fun :P) game!

7. Any advice to new jammers (if you're a veteran)?

I'm new! Ahah..