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HypnoDaddy

9
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A member registered Jun 04, 2024 · View creator page →

Creator of

Recent community posts

Well I think that is something that comes with experience.
For my second ever game im still very happy with the feedback and support im getting :D

I appreciate every comment and every suggestion and ideas given by others that I can learn from ^^

Very fun, and awesome concept.
I love it!

Basically a 1 player KTaNE.

The graphics choice sadly really made it hard to read the promps fast in the middle of the heat and due to the scrolling sometimes you might not notice a bomb rule changing.

Im glad this made the game feel a lot better to play. 
The big part of the first build was that the stars had 20 seconds where nothing happened, now you have 10 seconds between 2 stars spawning which should result in almost no time spent finding no star unless youre in the wrong spot ^^

yup, just made that change. The web version and the 1.1 download feature it while the 1.0 download is still the original game jam submission

A few minutes ago I updated the game a bit regarding the feedback on the stars, because it clearly was a lack of me trying to view the game from someone who didnt spent hours on making it.

I hope my next games will feature better gameplay.

(The Web build is the new one, with the download for the first version still being available)

Yea it hurt me too, the big problem was that because the camera is confined to the background size it would make the camera stop abruptly, and the faster the camera, the more sudden it would stop which kinda went against me wanting to make it more relaxing in visual tone.

If it wasnt for a gamejam i def wouldve searched for a better solution ^^

Thank you so much for the feedback.

Yea I think the best way to fix it would be spawning the stars more frequently, currently a star spawns every 20 seconds (which is pretty much whenever your light hits around 10

Making it more frequent would enable the player to find more of em with a shorter down time of nothing happening.

I guess me having done art for over 10 years and just starting out as a Game Dev really shows in how theres more focus on Visuals over Gameplay haha.

I really really love how much this is based on the actual science behind photons and also the BONK sound is just so satisfying haha.

how fun!

The choice of music make it a big vibe to just run around and demolish ghosts!
Smallest Note:

- at one point I threw the lightbulb and lost track of it because it blends quite in, so a small semi transparent white bulb would stand out a bit more from the background. to make it easier to find especially when zooming along the screen at high speed :D