Lovely cozy game. First it didn't feel like that so much when I ran out of time too fast, because I didn't realize the time gets upped when you lit a star. But after realizing that the game became more interesting and having difficulties to find a star in time was interesting, although it's slightly annoying since you can't see everything at once (but it's ok feature still, if it's a feature). And I'm not sure if pressing E should be needed... surely if you fly very fast (it's great to have fast movement too, that's nice) it's fun to add some synchronizing efforts too, it's great if you "hit" something just the right time. Overall I feel it is still missing something but I don't quite know what... maybe it's how there are nice bling sounds and all but you don't get "peaks" or some feel of ending or winning. I don't have any suggestions though.
Play game
Light the Night - v1.0's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #10 | 3.957 | 3.957 |
Use of the Limitation | #48 | 2.870 | 2.870 |
Overall | #48 | 3.087 | 3.087 |
Enjoyment | #62 | 2.609 | 2.609 |
Concept | #64 | 2.913 | 2.913 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Game - HypnoDaddy (me), Poem - JackDuRoi (friend who wanted to help a bit, not on itch.io nor the discord)
Software used
Unity 2022, Visual Studio 2019, Clip Studio
Use of the limitation
The player has to navigate the play area, using the limited time and resource as best as possible to ensure getting to all the stars. Especially the last few stars require near perfect usage of time/resource.
Cookies eaten
Ive had like 1.5 bags of chips. If I had to count individually. Id say like 100-200?
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