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iamthetoaster

4
Posts
A member registered Jun 14, 2020

Recent community posts

I really like this! I initially thought in the first few levels that trapping one lover in a corner made everything easy, but immediately after the level design stepped it up. Good stuff! 

This is fun! I think it would have been interesting to make the win condition a level dependent number of balls, and perhaps introduce obstacles that could be destroyed by some number of balls, like those omnipresent mobile game ads.


Unsure whether flight was supposed to be a feature, but it makes me happy

This is a really cool idea well executed!