Wow. Diner Dash X Blacksmithing. Thanks for making this game exactly for me <3
Score: 980
06:42:107
This was an awesome jam. I really liked how your bosses were designed around that level's items, like Zelda. The buff/toxicity mechanic was really fun in that you had to sort of time out how many rooms you had left before a boss so that you don't get forced to reset your stats right before a big fight.
Lots of cool game design stuff doing on here. That dash was super fun too!
I think the idea of Diner Dash, but with potions and you can kill and recycle your customers is cool as hell. There were times that the game didn't feel super responsive and it got frustrating when the timer on my orders would run out, but I really liked the game design, as well as the item/character designs.
The way you do your UI is mesmerizing. The charm in your style is immediately apparent from the splash screen and that's so rad.
I also really like the way you designed your sword combat. Having the swing up/down be sequential like that is really creative and could be an interesting idea to expand on in the future!
CHAPTER 1 - Home Alone
It's Halloween night 2004 and your parents have left you home alone while they go out to party.
"I don't want to trick or treat anyway." You think to yourself. "That's kid shit."
You quickly grab a Capri Sun from the fridge.
As you walk back to your room, you grab your backpack off of the couch.
Suddenly, you remember that you found a mysterious CD on the playground today.
Back at your room; you kick off your Heelys and begin to rifle through your bag for the strange disk.
Within the deep recesses of your folders, you see a shiny black object. The CD.
"A black cd... like my PlayStation 1 games?" You mutter to yourself.
You grab the disk with your non-Capri Sun-occupied hand, and make your way to your very cool PlayStation 2, and hit the disk tray button.
The lights blink and the tray clicks open. You swap out the copy of Grand Theft Auto San Andreas, the hot new game that came out only 5 days ago, with the dirty blank ps1 game.
You close the tray and turn on your TV. It clicks on and Immediately ROARS with the PS2 start theme, just as you remember how loud your TV was the last time you had it on.
This horror causes you to scream, as you squeeze your Capri Sun all over your PS2.
The haunting chords echo through your house. A chilling reminder that you are still alone.
But just as the game begins to boot, you begin to hear a *POP* *POP* *POP* coming out of your soaked game system.
The TV begins to *POP* *POP* *POP* as well as the screen starts to warp and spin in a whirlpool of pixels and sound.
Before you can scream, the TV swallows you whole.
CHAPTER 2 - Trick
Brown Door.
That is all you know. That is all there is.
You want to scream, but you can't.
You want to cry, but you can't.
You wish you could go home, but you can't. So instead...
...you just knock on the brown door.
Almost immediately, a man in a convincingly real skeleton costume leeeaaaannnsss out the door.
"What a great costume. You're here for candy?" He asks.
You try to scream for help again, but this time all that comes out is "CANDY".
Just then, like a well-oiled machine, he instantly pulls you inside. Drags you across his home and into his strange, sterile kitchen in a flash.
He throws open the door to a large walk-in freezer and before you is the corpse of a well-dressed, smiling man.
"Help yourself," the skeleton man says to you.
Unable to run, you look around the shelves for anything you can take that isn't a human being.
Candy! Perfect! You grab a piece.
"Got yer fill?" the skeleton man cheerfully exclaims.
"Yup!" you find yourself barking back.
Suddenly, just as you dragged there, you are dragged back.
Outside.
Back to the brown door.
The Skeleton man stands there proudly with his hands on his hips.
"Have a spooky night!" he says.
Before you could even think about it, you run away as fast as you can.
You don't know where, or how, or why. But you run.
You run until your legs ache, and your lungs burn.
You run until you can't anymore, and you look up to see
A Brown Door.
CHAPTER 6 - MEAT
MEAT IS CANDY. CANDY IS MEAT. ̶I̴ ̸L̶O̵V̸E̴ ̵C̴A̶N̵D̷Y̴,̴ ̷S̴O̷ ̷I̵ ̴M̶U̵S̴T̴ ̷L̷O̴V̵E̴ ̸M̵E̷A̶T̵ I NEED MEAT. MORE MEAT, MORE CANDY. MORE CANDY, MORE MEAT. ̶T̸R̴I̸C̶K̸ ̸O̷R̶ ̸T̸R̶E̷E̵E̵A̷A̶A̷T̷ M E A T PLEASE, I'LL TAKE THE MEAT. ALWAYS THE MEAT.
CANDYMEATCANDYMEATCANDYMEATCANDYMEATCANDYMEATCANDYMEAT
̴C̴A̸N̸D̷Y̴M̶E̸A̶T̶C̴A̷N̶D̷Y̵M̶E̸A̴T̸C̴A̷N̵D̶Y̷M̶E̶A̷T̴C̶A̴N̴D̸Y̵M̸E̴A̴T̵C̷A̷N̵D̶Y̴M̵E̸A̷T̷C̶A̴N̷D̷Y̴M̶E̶A̴T̴
Ċ̸̪̀̔̍͆͒͌͌̇͌͠A̷̢̡͙͉̪̗͙̯̞̽́̿̄̀̂͆͘N̸̘̫͉͍̳̻͈̫͛̓͐̀͗́̿D̵̨̡̞̩͎̪̩͉͚̤̙͂̈́̽͌͂͠͠Ỳ̷̱̩̫̝̯̟̀̔͂̑̋̄͌̓̓Ṁ̵̡̧̧͎̫̬̩̹̥̣͈̓́͛E̵̛̜͓͎̝̮͙͖̥̦͇͂͋̚A̷̢̛̬̮̐̽̊̅͐͊Ţ̸̢͖͉̥̈́̐̿̽̃̉̉C̷̙͕̣͍̳͕͍͇͕͖͊̔̈́́̅͗̀͑À̶̢̡͉͕̬̬̞̖̖͓̤͊͆̓̓̋̓̏Ǹ̶̢̢̛͇̫̘̤͌͆̈̏̉̽̏̈͜D̷̡̡͇͕̩̫̯̪̫̃͜Ỳ̸̮̖̖̥̽̃̓́̾̅Ḿ̴̛̝̺̟̥͙͘̕É̵̦͇̜̩̯̘̆̏A̴̧͉̱̜̖̻̮͔̤̽̐͌̓̊͐͘͜T̶̘̥̼͍̝̘͂̈́̑̔͒̐̕C̶̭͚̗̼̫͈͖̞͈̐̊̉̊̐͗̽́͜͠A̴̡̦̻̩̹̻̹̹̎̈́̽͜Ṋ̶̡̼̲̤͎͎̏̉́̑́͋͠ͅD̸̨̺͇̣̺͚̊̋̾͌͗͋̒͆̚͝Y̶̛̝̺͕̲̱̞͚͌͌͝M̷̧̢̧̧̗̲͌̈́͌̄̉͐̽̑̓̌̕͜Ȇ̶͉Ä̴̝͈͈͖̕͜͠͠T̴̡̛͚͈͖̲̼̿̄C̸̢̨̘̪̰̮̖͈̦̜̐̇̓̈̀́̊̕̚Ä̵̛̙͇̐̑͘͜N̶̺̝̓͐̈̈́D̴̛͙̊̈́͘̕Ỷ̷̮͖̪̤̱̱̩͍̔͌̂͒M̸̧̙̠̝̳̦͂͛͒̉́̆͊͆̌̕͘E̷̢̼̞̥̰̒̂A̴̡̢̡̢̟̠͉͇̦̹̳͂̃́̆̋͘Ţ̷̮̳̝͈̩̹̦̿̉͑̈́̉̓͋C̸͙̦̿̌̑͌͐̽̈́͆̕̕͘A̴͈͇̺̾̍̉̉́̽͋̈́̽̉̂Ņ̴̬̜͉̞̭̞͒̋̌̅̿͛̓̚͝D̵̡̛̛̮͔̠̼̯̥̓͑̈́́̓͝͠Ỳ̷̨̳̙̠̰̱̼̥̠̟̏̈́͝M̴̖̺͉̘̍̿̈́́̈́̈́̚͠͠Ȩ̷̣̱̟̬̰̮̇̓Ą̶̣̼͕̼͓̹̩̌̌͐̆̚T̴̻̓́̅̀C̵̳̰̖̯̞̞̜̹̃̔̇͝A̴̢̛̱̲̖̱̠̳͊͛͛̆̈́̒̀N̸͙̰̮̪̬̑̇̎̐D̷̳̮͈͎̂̑ͅỲ̶̖͑͘Ḿ̸̡̳͖̪̘̣͎̙̭͐͑͋̂͋̐͜É̵̡̧̧̥̬̤̞̗̣̩͆́̕͝À̶͙̺̈́̓̊̀͐̉̇̒T̸̛̬̰͍̺̩͉͗̀
the games good
-Ian GW
This is great. Plays like Hotline Miami, looks like a hybrid between NES and Atari. (both good things)
The characters are very well animated, and the level looks adorable.
The feedback when you grab candy (the sound effect and the "!" ) feels very good
I really liked how hard this was, but a nasty side effect to that is the music loop started to get a little annoying after a while.
I think my favorite part of your game was how you took the first level and iterated on it again with police officers. This made sure I understood the mechanics and went a step further. Brilliant design.
My only gripe with the music I think is the choice of instruments used. But as a digital musician, I understand that is easier said than fixed.
Great game!
-Ian G
Love this.
The concept of trying to weed monsters out of a costume party is fantastic, and I found that even after I was losing and everyone started shuffling out the door, I was still having lots of fun just dashing around and knocking people over. I feel like a sign of a good design is when I'm having fun with your game outside the main objective as well.
Great work. Look into anti-alias settings for those tile jitters, fix the game pausing, and you will have a certified banger.
-Ian G
I really liked this game. The loud colors and banjo-style sampling went really well together.
I have a really hard time understanding how the game is played though, and I think a big thing that might help the flow is either arranging the cards to be in a cross shape (like the arrow keys) or not having your candy sprites come to points like arrows.
I know that might sound confusing, but if you ever played that game mode in Brain Age with the color words that are typed in different color fonts, you might know what I'm talking about.
But other than the card layout, I think the rest of the UI is well though-out and the general vibe of the game is really fun and wacky. Lots of Tricks and Treats for sure. Even a little bit of 💀.
-Ian G