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No Tricks Allowed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Treat | #16 | 3.571 | 3.571 |
💀 | #30 | 2.929 | 2.929 |
Overall | #31 | 3.095 | 3.095 |
Trick | #37 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
animations were really good, could have used more sfx also it crashed twice
I like that I've been given the power to knock out partygoers. Dope animations.
Really fun idea! Music and sprites are great, too. Ran into a couple of bugs, unfortunately. One of the monsters got stuck on some furniture and I couldn't hit them while they were still able to scare guests. I also saw a guest walking outside of the level. Also, candy didn't seem to attract guests. Maybe I was doing something wrong with that, though.
Nice Game!
I wish I could shove the monsters in 8 or 4 directions instead of just right or left . it looks like you might of used the unity tile brush, to get the seams to disappear try adding a material(shader: sprite/default, check box: Pixel snap) to the Tilemap render and or turn off anti-aliasing.
The animation is great! The concept is good! The music stopped and I couldn't hit the monsters. Then under 5 partiers left and I thought the game was over, but the clock just kept ticking and then it ended...
Needs some polish, but it looks great!
It was super fun to beat up everyone regardless. Thank you.
Love this.
The concept of trying to weed monsters out of a costume party is fantastic, and I found that even after I was losing and everyone started shuffling out the door, I was still having lots of fun just dashing around and knocking people over. I feel like a sign of a good design is when I'm having fun with your game outside the main objective as well.
Great work. Look into anti-alias settings for those tile jitters, fix the game pausing, and you will have a certified banger.
-Ian G
Game clearly has a lot of effort put into it, but also has a lot of bugs.
Here are some things I disliked:
-Menus and UI elements seemed very rushed.
-Thought scare sound was coming from left. Turns out it always comes from the left.
-Timer was way to long and pacing was way too slow. Would have worked better as a quicker but more intense game. This is probably a nitpick.
-Game crashed on me before the timer went out.
-Tiles were jittery.
-Sometimes shadows and other monster details were too hard to see.
Then the good stuff:
-Amazing scare animation.
-Amazing animation overall.
-Moves were fun, especially to use on innocent bystanders.
-I like how you have to hold to punch. Makes planning a lot more meaningful.
So, uh, yeah. That was my attempt at constructive criticism. If I did a horrible job, then feel free to piss on my game.