My artist is also our lead designer so if she wants that tap, we get that tap 😂 I thought it was a very unique choice.
Iceifrit
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Thank you for bringing this to my attention unfortunately I won't be able to make any changes until after the end of February due to Exams, but I've added it to the list....
For reference were you running it in full screen?
If not what was your screen resolution at the time?
Some lines of code located certain objects using the screen width and height, I'm assuming this might be part of the problem and where I will initially look.
Thanks again.
Sorry for the late response, I wanted to get the teams input on this issue ; as our artist was a big fan of your game.
As to the collision I will be going through and changing some of the boxes your comment also led me to find during my exploration into the issue that there are other hit boxes which are not registering correctly. Thank you for bringing this to our attention.
The Artist has suggested adding both a health bar to the player as well as enemies and a tween + sound for proper feedback on hits... Hopefully those will help with this part.
thanks, I warned my daughter the wahoo might be a bit much on all the jumps but she enjoyed it too much to cut.
There is an issue we found too late that causes the dance fights to not let you know you won or lost the fight, it happens but for like 1 frame before going back to the main scene. The feedback needs work.
Not sure about an invisible wall tbh, I did put a wall in at the back end of "town" and at the "front" just to limit the area, but it should be visible.
thanks for the review and suggestions!