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Scale God Saves The World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3907 | 2.855 | 3.083 |
Overall | #5109 | 2.366 | 2.556 |
Style | #5180 | 2.315 | 2.500 |
Enjoyment | #5889 | 1.929 | 2.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scale objects in the level to complete your objective.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Awesome idea. I think it wold be better if there was some more feedback on how the enemies would interact with the terrain. Great job!
The concept is definitely interesting! However, I didn't quite understand how the environment would interact with the bugs, so it felt rather random.
Perhaps you could just add an explanation of the mechanics to the description.
I like the concept but I really wasn't sure what was going on. My base was taking damage even though the bugs were far away and I couldn't figure out how the environment affected the bugs' movement exactly.
The idea of changing the environment to protect against enemies is very original. But it was not clear to me, in the game, how what I did would impact the progress of the enemies. So in the end it just felt like "just scale some things and cross your fingers." If there is a strategy to this strategy game, I failed to find it... But I do really like the idea !
I like the idea of making an turn based strategy where the main mechanic is to make the environment grow. A better UI would help a lot.
Thanks for the feedback! We don't want to just leave the game in its current state since we think there is more to the idea, so it helps a lot.