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IgnorantDev

26
Posts
2
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A member registered May 18, 2024 · View creator page →

Creator of

Recent community posts

I ate 12 fishes ! I'm not sure if it fits the theme but the game is fun !

People seem to be confused by how to die, and it's true that it's not perfectly clear at first that it's related to the spaceship's timer. A short in-game guide or maybe even just one more line in the description could benefit the game. Other than that nice entry !

Nice take on the observation genre and on the theme of the jam !

I made it to 15 ! One critique I'd have is that the jump is a bit narrow. Fun game !

You really found the good artists to convey this idea ! The scream may be a bit loud, and I liked the tiles being more and more randomly placed (at first it felt like it's been made in a rush, but you made it work with constancy).

Also, as platforms are more precise near the end, I think movement was a bit slippery.

Nice game, and interesting take on the theme !

I got to 315 ! This game is very fun and pretty intuitive, with great replayability I think. Also it's really pretty, with the screen shakes and vfxs ! (Also I love the game over music.) Impressive !

(It's probably for AZERTY keyboard users)

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Thanks a lot ! Yeah I try to not explain too much other than showing the keys when new mechanics are introduced to preserve the feeling of discovering them by oneself. But currently I believe it needs better design.

Also I went for arrow keys so WASD people and ZQSD people can both enjoy it, but with time I may add cutsom inputs.

Okay ! No I didn't see it in the description. I'll try again with that in mind. 

I got to 18 ! Movement is a bit weird, so for some ingredients I moonwalked to enjoy this game at its full potential ;)

Solid game ! The idea could really be further developed with more levels and time.

This game has great potential ! The idea of a cooker-shooter is fun, and I'm impressed by the amount of work put into the recipes, the assets, and a shooting mechanic in 48 hours. Currently I think it's barely playable due to the very short timer, but maybe I'm just too slow...

Okay ! I'll try to keep that in mind while working on the game. Thanks for the feedback !

Pretty fun ! The feeling of shooting, with the props being shot through, is nice ! Also the cars having duck legs is great detail. Sadly I didn't understand how to handle the final boss. Solid entry !

Okayy I had to think for this one lol. Pretty well done for the limited time frame ! It was chill to play.

I'm impressed that in such little time you managed to fit a second part in your game ! GG !

I never got past the first round... But that's cute ! Also it's fun to see the Godot png make it into the game lol

Got to 1120 ! Pretty fun and polished (even the game page) !

Nice game !

Fun game ! Difficulty is well balanced. Interesting to see that we had a similar idea for the jam and that the games came out pretty different.

The art stands out ! The game is very small but well made, I could see it being the intro of a larger game with a twist.

The movement is really pleasant and the art style is cute and coherent ! GG !

There is a machine in the middle of the level that shapeshifts you when you enter it.

Nice ! It would have been nicer with feedback on recieving and dealing damage, and maybe a proper ending. The art is pretty good tho, and stands out even more in the context of the jam. GG !

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Yep, fullscreen is definitely more comfortable ! I wish I had time to implement the audio properly since music is also affected by switching. Thanks for playing !