Love the audio work, although some sounds were a little too loud. I liked the graphical style as well, although playing on the browser I got this weird flicker that wasn't pleasant.
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Parallèle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #113 | 3.643 | 3.643 |
Gameplay | #122 | 3.321 | 3.321 |
Audio | #124 | 3.321 | 3.321 |
Overall | #130 | 3.634 | 3.634 |
Authenticity (Use of resolution restriction) | #163 | 4.250 | 4.250 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Worked solo. Started August 10th so I had only one week. Was fun doing everything by myself.
Was the resolution a challenge?
Trying to make Unity render at such a low resolution was very hard!
What did you learn?
I learned about 2d platformer combat, storytelling in games and working with very limited resolutions. I also improved my pixel art and animation skills and learned what I'm able to achieve with one week of development.
Comments
I love the art, it's really eye pleasing. I managed to get to the end :)
I really enjoyed this! The sound design is solid - during combat each hit is really a punch in the gut, very satisfying. It took me a while to figure out the secret passages, and that's really nice. Also very cool are the small touches like camera panning and particles. Nice!
This was cool! I liked how on some of the spike pits you'd move the camera to show both sides--just a small touch that helped out a ton given the low resolution. On the same note, the functionality you added for pressing shift to move the camera was also a great idea. Awesome job!
Great game. Was fun to play. I totally understand about getting Unity to render correctly. A very solid exploration/combat mini-game in my opinion. Good job!
I think I would manage differently if I did it again. I'd draw a whole scene in the target resolution and then cut it into smaller sprites so that they were already in the right size. When I did it I just kind of guessed which resolution would be good for each thing and did them separately, so I had some trouble putting it together. But anyways, thank you a lot!
Good game! The combat felt very kinetic. It’s very satisfying to hit the monsters. I had some trouble reading the text because of the resolution but 64x64 is hard lol. Great job!
Enjoyed this little game! Sprite was nice looking! The text was hard to read though and I wish there was some more to the fighting. All in all good job!
Good game! I enjoyed this a lot! Graphics were really good, though I found the background a bit confusing and made the spikes a bit difficult to see. The camera movements made the graphics glitch a little and some of the text wasn't have great definition - would have been better with out anti-aliasing. If the fighting was developed further (e.g. different attacks, maybe a block and duck attack) it would make the fights more exciting. Great!
Good sound effects and cool animation and art! The fighting felt a little lacking but all-in-all a good game. Good job!
Really cool. I found the health icons hard to understand.
I love the gameplay and graphics! The whole tell thing is really cool. Very satisfying.
The atmosphere was quite good, I would have liked an autosave feature
This game creates a very curious atmosphere, discovering the hidden walls is super comfortable and the sounds fit very well, the truth is that this particular game would not be good with background music. sometimes silence is the best soundtrack. the font is sometimes difficult to read and the HUD is sometimes left in another layer and cannot be seen. This entry is so nice, i enjoyed this a lot
Thank you very much! I totally agree about the sound design. I went with a more silent approach so that the music could deliberately help to tell the story at the start and at the ending. And I'm glad you found the hidden walls! It felt fun finding them out when I was play testing. I was wondering how many of them people would find.
These UI issues arose on the last hour of development as I had to downscale the UI Canvas for it to fit in the 64x64 constraint. But thanks for pointing them out, I'll keep those in mind!
Visually it is impressive, and the sounds, especially the pain scream, is pretty emotive.
After defeating the third creature I am not sure how to proceed, the gate underneath the "interact" pylon is closed, and I can't climb back up the way I fell down.
Regardless, nice entry!
Health was very hard to read, other than that this was a pretty neat little game
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